Rek'Sai nerf to much?

SteviePete··9 votes·4,278 views

I've been playing Rek'Sai before and after the nurf... it seem's now that she is TO weak.. I really hope riot fixes this, to much of a nerf and nobody will play her... I cant seem to get half as many kills anymore, clearing jungle takes twice as long.. anybody agree?

30 Comments

Lord Dusteon4 votes

Personally, the only change I'd want for Rek'Sai is using her W to unburrow still did damage (even if only like 25%) to enemies that can't be knocked up.

KingOfTheMinion3 votes

buff her for the love of god RekSai

Zair Umbras2 votes

Personally, I think she's fine. She's an AA based champion who has nice CC and a true damage E. While her devourer build might be a little iffy now because her bases were nuked, but she's still in a great spot. If you get a warrior enchant and then your LS item, you can be near your max fury. If you also rush a Trinity Force, you can also have a ton of early damage and every one of Tri's items scale wonderfully with her kit, making it incredible to build. The nerfs brought her on par-ish with the other champions. I personally think her E still hits a bit too hard for such a short CD true damage ability. Instant 400 damage is a bit much with only 1 AD item when you consider the only two others who have such an ability don't have the mobility and have it on a longer CD, namely Darius and Cho.

SteviePete1 votes

That's some very good points there, What is LS? sorry. & I hope the fix her Q atleast a bit, I guess I'm just used to going in and wrecking, now thats she's not as strong I gotta less aggressive with her? Makes sense what you said though.

Angry Monster1 votes

ls == life steal

Zair Umbras1 votes

LS is Life Steal. You still level her Q and then level her E. Try to get LS as soon as you can and keep pots on you. If you leave a camp with full fury and full health, you won't lose your fury if you have full health and only lose it if you take more than 10s to get to the lane, which with her movement speed, she can easily make it to the lane in time to press E at the enemy, knock them up, press Q and E at the same, doing a huge amount of burst. This is where she was considered OP. Her E is on a long-ish CD, so it's damage is mostly fine, but because of how her kit works, you can force it to be used at the beginning of the fight with max fury and get off your burst.

Should probably mention her weaknesses since I'm pointing out a trick that'll double a Rek'Sai's burst. She has to E at the target. If you use a knock back when she tunnels, she gets knocked back to the tunnel. This means if she's about to exit the second tunnel and you knock her back, she will be forced back to her other one. It doesn't ALWAYS happen, which shows it might actually be a bug, but it is one of her weaknesses. Another weakness is that her gap closer goes in a straight line and always goes the same distance no matter what. You can use this to your advantage and just... walk AT her to avoid her or just walk away from where she's going to pop up at.

Personally, I find her E's scaling a bit disgusting though, especially since I'm kind of a douche and like to rush a BT, so by the time I have my E and Q maxed, I'll have a BT. BT helps keep you topped off so your W doesn't take your fury. It also gives 80 flat damage which translates to 192 true damage. Her E has a 240% of total AD in TRUE damage. This means if you have about 300 AD, pretty common with a Tri+BT+Warrior Enchant, you'll be doing about 720 true damage. Instantly. They're balancing her normal tankier build though, which is usually a devourer then Hydra, which is a common build path right now. What's bad about that is that with just a Hydra for bonus AD, you're only get 75. I know my own build path is overly expensive for most junglers and most prefer Hydra, so I always recommend Hydra and Warrior enchant. That's 120 bonus AD on top of her 100ish base and 15 AD you likely get from runes plus the 6% of bonus AD extra and of course 18 at max level... You see where this is going. She can have about 250 AD with just a Hydra and a Warrior Enchant. That translates to 600 true damage from a max fury E with only two AD items.

Overall, Riot needs to balance her properly and players need to learn where her burst sits. Her burst is not her Q, it's not her devourer, and it's most certainly not her unburrow. It's that huge burst from her unborrowed E that'll destroy a squishy who only has about 2k health. You're doing nearly half their health in unavoidable damage on a 12s CD, which with masteries and just a warrior enchant is 15% off, which brings it down to about 10.5s. When compared to Cho'Gath's R or Darius's R or even Irelia's W with maxed attack speed, you simply can't compare to Rek'Sai's E. People can say 'Oh, you need fury'. Okay, while your team pushes, take a wraith or wolf camp and make sure you Q at minions when burrowed to stay in combat, thus preventing you from losing fury.

L7xLoTek2 votes

Meanwhile Skarner

Bolwinkel1 votes

She had a 90% win rate before the nerfs. And you want her to be buffed again?

redniwediS3 votes

There's a difference between being buffed and returning to her previous strength.

SteviePete3 votes

exactly, I believe they nerfed her to much.

Durzaka4 votes

{quoted}

She had a 90% win rate before the nerfs. And you want her to be buffed again?

54% win rate. Try again.

@OP: The changes were not too much. Ive played her both before and after the changes. She is perfectly fine even afterwards. in fact, id hazard to say she is still too overwhelming.

SteviePete3 votes

You think so? before the nerf I was doing great.. but now it's very hard.. idk

Durzaka1 votes

{quoted}

You think so? before the nerf I was doing great.. but now it's very hard.. idk

I dont even notice the changes at all.

The burrowed Q change is meaningless if you play her properly, and what else was changed? They lowered the ratio on unburrowed Q right?

It wasnt a big change.

SteviePete2 votes

Yeah that's true, but I feel like unburrowed Q is way to weak now.. I just tried to 1v1 Evenlynn I had more cs and same kills, she wrecked me.. I dont get it.. I did no damage :S

Angry Monster1 votes

For the nerf you lost 5 damage for ever rank rank of q beyond 1(rank 2 loss 5, rank 3 loss 10 ect) ,not a huge nerf. The ratio went down .1 flat. Um those are not huge nerfs. They should not be effecting your game play that much.

DoraTheBrown1 votes

u talking about that low cd q that does the same amount of dmg as xin zhaos q? nerf reksai 2015 again

SteviePete2 votes

Yeah that's true, but I feel like unburrowed Q is way to weak now.. I just tried to 1v1 Evenlynn I had more cs and same kills, she wrecked me.. I dont get it.. I did no damage :S Right now I built Stalkers blade warrior, Hydra, mercury boots, and Randuin's Owen so far in the game 35mins in

Zair Umbras1 votes

Unborrowed Q is not meant for much more than making you do a little bit of AoE damage and also resetting your attack, which means if you AA them THEN press Q and of course wait for your fury to be maxed off before pressing E, you'll destroy them.

redniwediS1 votes

I had a game last night with a somewhat fed enemy Rek'Sai top lane, and I was able to kill her as jungle Taric. I personally think she's fine right now.

StarMerge1 votes

I think it was at least 100% win rate, probably higher. So obviously she should never be buffed ever again.

DoraTheBrown1 votes

i think they should nerf her q cd

Knight SoIaire 1 votes

Rek'Sai nerf to much?

nope rek sais nerf wasnt too much, it was aimed at the wrong parts of her kit

the mianproblem was that she was an onmipresent killer and was able to basicaly own the map

so riot nerfed her damage, and this isnt even close to her problem

so now she is still omnipresent but unable to realy capitalize on it

IcyPepper1 votes

Er, Riot doesn't like nerfing a champion's identity (Jinx's Q, Rek'Sai's map dominance), so they prefer toning down what's not intended to be uber strong (Jinx's execution should not be close ranged, Rek'Sai's damage, etc).

Knight SoIaire 1 votes

yeah but rek sai is a killing machine who is present everywhere on the map, taking away her damage is actualy gutting her identity on top of making her presence useless

and thats how rek sai feels right now... you can be everywhere but you dont do that much

while jinx is an easy case, she was meant to execute from a far so no short range nuking

Abyssphere1 votes

She's still seeing quite a bit of play, one of the more common LCS junglers.

SwiftKitten881 votes

i use reksai as my main jungler and i dont think she is bad. the change to make the knockup cooldown betwee hitting the same target again really helped when jungling. and even maining nidalee as my main i prefer to reksai jungle.

nidalee jungle works really well except that you NEED you blue buff every time which mean you cant give to your mid lane. your squishy late game, and you NEED to land a spear for a succesfull gank.

where as reksai i can give my blue to mid every time, i have the mobility of my ultimate (i ussually get teleport on nid mid and jungle i need to replace that with smite)

i have very good sustain without needing to spend mana. and even i gank even a failed gank ussually make them burn thier flash to escape.

i also can get tanky late game and deal very good damage.

i dont really think she needs a buff. im currently 21 wins 10 losses at her season 5 (granted i was placed in bronze 4 and had to rank up to my current silver 5, so i was placed against people far worse than me) but i still feel she is a very strong jungler.

PalPlays1 votes

{quoted}

I've been playing Rek'Sai before and after the nurf... it seem's now that she is TO weak.. I really hope riot fixes this, to much of a nerf and nobody will play her... I cant seem to get half as many kills anymore, clearing jungle takes twice as long.. anybody agree?

It's a sad day when Skarner's Q does over twice as much damage as Rek'Sai's Q.

Crystal Slash (every 2-ish seconds or less) Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD) Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

It doesn't interrupt basic attacks, and gives stacking movement speed and attack speed.

Queen's Wrath (every 5 seconds) Physical Damage: 15 / 25 / 35 / 45 / 55 (+ 20% Bonus AD) Total Damage: 45 / 75 / 105 / 135 / 165 (+ 60% Bonus AD)

Added onto basic attacks

So Rek'Sai's total 165 (+60% Bonus AD) every 5 seconds as opposed to Skarner's total 120 (+40% bonus AD)(+20% AP) plus basic attacks every 2 seconds or less. Smells fishy to me.

Raziel941 votes

i just simply cant play her her q works so slow that doing jungle is hard and enemy jungler can do whatever he want with this

StarMerge1 votes

I feel she doesn't just need a buff, but a general kit tweak. To me she does not seem all she could be. Something in her kit just doesn't add up. The whole alien predator concept is great, but it is kind of hilarious what kind of situations she ends up in with that slow movement speed. It is also that lack of CC + high burst damage combo, compared to other champs, that make her feel like a wannabe-Rambo mole. She needs something that makes her shine in combat like so many other champs, as currently she only shines at OOC HP regen and getting around the map, a little like an underground Singed.

leko bel zet 1 votes

to people who are saying her E does a lot of dmg i want you to play rek'sai and see how many times you can actually bite with full fury in ganks or against campions in general.

you will probably lose it in regeneration since you are unmobile and unable to gank unburrowed and your combo is not enough to fill the fury meter it might as well not be there..... its a loop concept that works occasionally.

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