Twisted Treeline (seeking advice from high elo players, kinda)
guys, lets talk about the TT.
now... i guess you know the reason - the third queue in gold+. I personally, tell it straight, screwed it for some reason and ended up in b3, then fell to b4.. xd but still. There are some things that are quite obviously different from the SR games, right?
Like... the first thing that comes to mind (and logic) is, the snowball going on there - mostly, because ganking each other is much easier, and in fact the altars force you to pvp - so, the beginning of the game can and will dictate its flow. That clear. Oh, and the majority of the gold that one gets early comes from kills.
Also, the walls are more "ghostly" than on sr - both turrets can attack you through them, and you are not as safe near your turr.
Third, there are no supports - so any mage that has a good amount of cc or protective spells is welcome.
Forth, don't pick adc. xd Because there will be a Jax or something worse to delete you.
Fifth, assassins thrive as they do scale early well.
Sixth, it just feels like you don't have much space to avoid stuff. Like Xereath q.
Seventh, Teemo and Kayn.
etc.
And it feels like... if there is a priority target, it is much more proper to destroy it with 5 players... instead of three.
And so, many of the champions we like playing on SR simply have to be... left behind. And playstyles. Probably, many late game champions as, in deed.. with the snowball, you ain't reach it.
In my placement games, i played as Morgana - her root, the black shield as utility spell, and the stun.. still, with 10% altar speed, it is a bit harder to land a proper root. And her aa range is just low. Still.. i do think, on theory, that if i didn't screw up my games, she is a good champion for the map.
My question is.. is there anything i am missing? Like any advice or suggestions? About how to best set and play the fights, which will definitely happen, and a lot? And.. which champions do you think are fine.. and which are better off? Lux seems a proper choice as well, as she has cc, range and can set kills - though the altar speed is sigh and she is still a mage so.. right., Janna.. well.. proooobably. And Sona is paper. Etc..
thanks :p
two things more:
first, the flame is impossible, quite probably because of the clown-fest once a player gets properly fed (quite quickly). this is the mode where /mute all in the beginning of the game is too good to be ignored. sigh.
second, a bit as a suggestion... make the player with the best score a villain/bounty that is significantly easier to kill. i think this will help A LOT! :) Ooooor just hard-nerf early game gold and xp..