Mana regen / other stats in the new rune system
I see a lot of awesome stuff and dont get me wrong all that is really nice and cool , but i feel like this kinda forgot about the things runes were actually made for . meaning , improving and switching champs stats . when i saw the new runes / masteries i instantly noticed that there was basically nothing for mana / mana regen . there are tons of champions who simply cant survive without some extra mana regen in their runes to help them out , no matter how much you safe your mana and try to manage it .
i personally enjoy playing champs that rely on their spells a lot , and use them a lot to poke my enemies or trade . but if i have to go back after 3 minute at the start cause of my mana going bye bye , thats not really fun game play .
i had this really derpy rune page for nami with almost full scaling mana regen and some cooldown . it probably wasnt the most practical but honestly ?? it was hilarious , cause with all that mana i could just heal us up and stay in lane forever , since neither health or mana would run out .
that ´s the kinda derpy , strange gameplay im kinda missing in the new system . its not just mana regen , generally im not seeing a lot of those stats we all loved to make bullshit rune pages with and have a giggle with our friends while playing ap blitz or full crit soraka .
mana regen , health regen , life steal , crit , lethality - all those option for our fav bullshit builds , gone
i think those new runes are exiting and a really cool idea honestly ! , but i still want those old options where i could customize my champion and give them those stats they need / i want on them . if they could somehow still put these options in , or at least even just to a smaller degree , that would be really awesome