Azir's ok, kind of

JamesGatsby··6 votes·1,415 views

Let me start off by saying Azir is probably fine, maybe a little on the weak side, but over all ok. That being said, I feel like he has some problems with his over all game play.

To me, his largest weakness is he only has one skill to trade with in lane, his Q. Which, more often than not, puts you in danger to use because of its relatively short range. This is a problem because if Q misses for whatever reason your follow up options are to either: not trade and probably take free damage, or put your self in more danger trying to place a Soldier next to your opponent. Even if you do hit them with Q, unlike a burst caster where you are only in danger for the duration of the burst, Azir has to stay in danger if he wants do damage. Otherwise, they just walk away from the soldier without being attacked. Orianna and Zyra are good examples of not being in danger for the duration of the burst.

Mid game skirmishes are what I love about Azir. Right when you get 40% CDR with blue, and Q and W are maxed, you get to move around the fight and kite and make interesting decisions. It's super fun.

His late game team fighting, on the other hand, is a little bland. You just put up your wall, and kind of stand there and auto attack the front line because you cant really get to the back line safely.

One last thing about Azir: its kind of hard to secure kills due to the nature of his damage not being burst, and not always being able to follow the fleeing opponent even though, by the end of the game, Azir normally ends up with the most damage by quite a lot.

21 Comments

Adrian RYC2 votes

Azir is going to be OP once they fix his bugs.

JamesGatsby4 votes

Azir is going to be OP once they fix his bugs.

I would be surprised if he were OP, he is pretty bug free as it is, a few small things but nothing major.

Copelando2 votes

nothing major other than his ult not knocking people back

Nearly every time I try to azirsec, they only get knocked up or are unaffected

also, one time I ulted 3 people trying to push them back, but they just walked right through the animation

Skias1 votes

It also allows both Fizz and Diana to dash or leap through it. Kind of pointless.

Drogmyre1 votes

His W on turrets sometimes doesn't work, and instead of damaging tower it spawns a soldier.

Which sucks.

Hayaishi2 votes

His Q needs more range imo.

JamesGatsby1 votes

His Q needs more range imo.

I would almost rather the range be smaller but the center of the range be form the soldier.

xNejiix1 votes

Agreed. Azir can't do shit without the wall once somebody gets to him, so he'd need to rely on zoning to keep his foes on the toes. However, Azir has to get somewhat close in order to attack, which is dangerous against gap closing enemys, which wouldn't be a problem if he could poke with Q. Than he could either back off or get in range and follow up with commands if its safe.. except Q's range is simply too short for that. Q has a rather long traveltime, so enemys can easily engage on Azir while he casts it and wreck him.

This is much less of an issue lategame when you have those CRAZYASSKILLERSOLDIERS who compensate for this with sheer damage, but in the early game they're too damn slow for their short range.

Trading Aces1 votes

At late game, he's basically the adc you wish you had for teamfights.

Nausicäa 1 votes

At late game, he's basically the adc you wish you had for teamfights.

Ya you know, minus the sustain, ability to easily re position and kite.

Knight SoIaire 1 votes

he works with spellvamp good
repositioning - dude he outranges every adc in game if played correctly kiting - rylais

xNejiix1 votes

Is the fact he gains only 15% not an issue on him?

Trading Aces1 votes

You really don't play enough Azir then.

Nausicäa 1 votes

He just needs some serious buffs in order to be viable.

Also i honestly dont think his kit is very well designed. His Q and W are ok but his E is kind of a shit ability. If it didnt have such a huge delay it might well be better.

As it stands hes a squishy sustained damage mage with no reliable CC or self peels.

Knight SoIaire 1 votes

he is viable he just needs ppl to explore him because he is diferent ... and i meant that he is totaly diferent from other mages (he can actualy buy spellvamp and work with it, he has no burst and i believe that only rumble is similar to him in this matter, and he has utility only ultimate whis is also rare overall)

Zedastian1 votes

Bjergsen streams him regularly and rarely ever loses as him.

Nausicäa 1 votes

Bjergsen streams him regularly and rarely ever loses as him.

And how often to TSM fanboy loser junglers camp his lane for him?

Knight SoIaire 1 votes

let me tell you about burstless champs like azir rumble and yasuo for those guys there is not much of trading in lane, they get what free dmg they can but they dont trade they are sort of lane bullies who can constantly harras and annoy you but the main thing is that they are focused on farm and late game

for azir its simple, his lane phase sucks but his late game teamfights are unmatched next thing is that azir has no burst, let me explain what this means:

  • he cant trade so good in lane
  • he is not very good at picking ppl off when they made minor mistakes (lack of burst) but
  • he is not reliant on ap as much meaning that he can grab a spirit visage and randuins yet still churn ppl like mad
  • he has no cooldowns meaning that you cant just catch a defensless azir who just used his combo, he is always at his peak of offensive power (his utility aka tower ul;t and jkump have logner cd's) -he just deals more dmg, because its constant

im my opinion pros outweight the cons because once he reaches his late game he can eat tanks like its nothing ... yet he does play diferent than other mages so it takes some time to use too

Nausicäa 1 votes

let me tell you about burstless champs like azir rumble and yasuo

Ya you're pretty clueless, stopped reading here.

Rumble has huge amount of bursts and can easily get kills in lane. Yes it requires some set up and heat management but he can easily kill some champions in a couple of seconds

Yasuo has plenty of burst early levels 1-3 and then again has plenty of burst once he gets shiv. He as well can get kills in the lane.

Azir is nothing like these champions, the reason because is that he can harass champions in lane, but has 0 kill potential and no means of following up on his bullying. Meanwhile both Rumble and Yasuo can follow up and chase down targets for kills.

Knight SoIaire 1 votes

rumble has no burst just insanely high sustained dmg the diference beetwen burst ans sustained dmg is that burst deals more dmg in a short amount of time while sustained dmg can be dealtt through longer periods of time -if its limited by long cooldowns and works good as oneshoting combo its burst -if it has short cooldowns and you unload it all the time its sustained dmg you mistake burst for simply high damage

yasuo has plenty of burrst at lvl1-3 ? lets say 100 dmg on q + like 100 dmg on e and 1 auto which rounds up to 280 dmg not counting that around 30% is negated by resists so lets say that he can burst 190 pointf of hp from enemy who will have around 600 hp omg that burst
yasuo wins the lane by executing at least 3 such combos and not getting hit while he does it, not by oneshoting his enemy like lb would do (the diference beetwen burst and sustained dmg)

azir deals the dmg in similar way to rumble and yasuo, but its truth that following up is hard for him ... still its possible

Rumble has huge amount of bursts and can easily get kills in lane. Yes it requires some set up ...

and what is that setup if not poking with whateven and whenever he can and not getting hit in return? if his enemy takes too much of this poke rumble can go in for the kill but he cant go straight up mannmode and iniitate a trade without softening his enemy and ramping the heat up

trade is a exchange of blows , guys like azir yasuo and rumble dont want to do that early, they want to soften the enemy up without him retaliating and then go for the kill

doubleguac1 votes

I think Azir is cruising to be the next Gnar. Universally dismissed as terrible on release. Gets some (much needed) QoL improvements/small buffs in the next patch. Falls off the radar for a little while. Then suddenly starts getting big in solo queue as people finally figure out how to build and play him.

As far as his kit goes--everything's there. People just need to figure out how to utilize it. His potential soldier damage is NUTS late game, with a very safe range to boot. I think he'd fit very well in a high CC team comp that can lock people down long enough for Azir's soldiers to rage on them.

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