Solving the Malphite issue with a simple change which would enable new plays in the pro league.

The Rock Solid·11/5/2019, 3:37:13 PM·2 votes·1,802 views

I know that people don't like to be OS without reason but its not the real issue with malphite.

Malphite biggest issue is its q which is a point and click. He slowly eats your life : he lands a q runs away lands a q runs away until he can OS you with a combo.

Well how would i solve this issue ? On my main account i have arround 1000 games of malphite played.

I would simply remove every AP ratio and give malphite a new conic skillshot Q with an Ad/armor ratio. Every ratios of armor and ad would be changed and significantly lower than his actual ap ratios.

Q conic skillshot with AD/Armor ratios which would slow opponents and steal movement speed

W : To compensate the removal of all its ap ratios and downgrade in spell damage bring back the old passive (malphite old passive was a tiamat on autos) which could stack with tiamat (2x aoe). Let its passive crit like in the past. Active improves autos with the actual same ratios.

E : The same with AD/armor ratios

R : The same with only armor ratios.

Why would i recommend this ? well with those changes malphite wouldnt be able to OS anyone unless he builds full AD and would be fed. He would then become or a tank or an ADC hyper carry. It would be like Garen and yuumi.

i think it could be interesting to bring back the old malphite AD in the actual meta plus if we remove the AP ratios people will get less frustrated fighting the rock.

4 Comments

ImTheJuggernauty11/5/2019, 5:05:48 PM2 votes

I have to say, it really doesn't make much sense that a giant rock does so much magic damage anyway. He really should be more physical damage. On top of that, your ideas do sound interesting and would give him a little more skill expression. Maybe it could be a wide, but short ranged cone, with a center that shoots a little further out (sort of like syndras push thingy, but shorter ranged). however, since it would be more aoe, I think the cone part should be blockable by minions or other champs, and the center should be reduced by 10 or 20% per enemy hit, but otherwise should go through enemies. This would make it a much more fun ability to use and play against. Basically, all of his abilities would be aoe, which I personally wouldn't mind. Also, I think if his aoes were to crit, the crit amount might have to be reduced by 10 or 20% and he should keep his current passive shield on top of gaining back the old passive. His ratios, as you mentioned, can be adjusted accordingly.

ImTheJuggernauty11/5/2019, 5:33:53 PM2 votes

Also, can we get a malphite post-death passive tacked on while we're at it? kind of like sion or kogmaw, except not damage oriented. Instead, when malphite dies, he returns to the earth and forms a literal mountain that takes up a good portion of the lane. Allies can pass through it unimpeded like an azir ult, but enemies are slowed by like 20% (like as though they are climbing the mountain to get to the other side). I know it's completely unnecessary, but it would be kind of cool and thematic.