You know one thing I have noticed?

Golden Tager X·3/24/2017, 2:40:37 AM·4 votes·707 views

That the amount of things Riot changes per patch are so small.

For example, here is a small dota patch

  • Hurricane Pike recipe increased from 250 to 500

  • Silver Edge recipe increased from 300 to 500

  • Ghost Scepter cooldown reduced from 25 to 20

  • Sange and Yasha proc chance increased from 35% to 40%

  • Heaven's Halberd cooldown reduced from 22 to 18

  • Slippers of Agility are no longer available in the Side Shop

  • Centaur: Stampede Scepter damage reduction reduced from 50% to 40%

  • Monkey King: Primal Spring slow rescaled from 40/50/60/70% to 30/45/60/75%

  • Monkey King: Spring winding up sound effect can be heard by nearby enemies

  • Magnus: Base attack time increased from 1.7 to 1.8

  • Magnus: Reverse Polarity cooldown increased from 120/110/100 to 120

  • Abaddon: Strength gain reduced from 2.7 to 2.5

  • Abaddon: Mist Coil projectile speed reduced from 2000 to 1600

  • Lifestealer: Base damage reduced by 2

  • Keeper of the Light: Base damage reduced from 43-57 to 43-50

  • Brewmaster: Drunken Brawler cooldown reduced from 16/14/12/10 to 13/12/11/10

  • Nature's Prophet: Level 10 Talent increased from +225 Health to +250

  • Nature's Prophet: Level 15 Talent changed from +35 Movement Speed to +4 Treants Summoned

  • Razor: Level 20 Talent increased from +30 Attack Speed to +40

  • Razor: Level 20 Talent increased from +275 Health to +325

  • Death Prophet: Level 10 Talent increased from +10% Magic Resistance to +12%

  • Death Prophet: Exorcism spirit damage increased from 55 to 58

  • Queen of Pain: Shadow Strike cast point reduced from 0.452 to 0.4

  • Phoenix: Level 15 Talent increased from +120 Gold/Min to 150

  • Phoenix: Level 15 Talent increased from +50 Fire Spirits DPS to +65

  • Kunkka: Level 10 Talent increased from +25 Damage to +30

  • Kunkka: Level 15 Talent increased from +20 Movement Speed to +30

  • Lycan: Base strength increased by 3

  • Arc Warden: Strength gain increased from 2.3 to 2.7

  • Lone Druid: Level 15 Talent increased from +30 Spirit Bear Damage to +50

  • Ancient Apparition: Cold Feet manacost reduced from 150 to 125

  • Broodmother: Insatiable Hunger lifesteal increased from 60/90/120% to 60/100/140%

  • Broodmother: Insatiable Hunger damage increased from 60/90/120 to 60/100/140

  • Bristleback: Quill Spray AoE increased from 625 to 650

  • Puck: Base damage increased by 3

  • Lich: Chain Frost cooldown reduced from 120/90/60 to 100/80/60

That would be a moderately large patch in league. And yet this would be a small patch in Dota. Not enough things get changed at once, so things on the cusp of problematic become incredibly powerful instead of getting minor nerfs to try and balance things out.

This is not a OMG ICEFROG IS BEST DESIGNER EVER COPY EVERYTHING HE DOES post, it is just a suggestion about tackling problems.

5 Comments

GULAG 4 U3/24/2017, 2:41:35 AM4 votes

More change isn't always good (you were going to expect this response anyways...)

Nahui3/24/2017, 2:46:10 AM1 votes

Well, all this shows is that their is greater imbalance in Dota that needs to be addressed versus league. Take SC2 for example (Different genre, same concept). Their game is considered extremely balanced, their patch notes are nearly always bug fixes. Very rarely will actual tweaking occur. When there is a balance issue, then that is when you need to patch it. It's widely known that Dota is generally a little less level in terms of balance when it comes to the characters than League is as well as the extremity of the items. Notice how many number changes in terms of gold happened to items. Notice all the damage being toned on the champions. They're not doing it to fill a page for fun, they're doing it because these are all issues in the game.

It seems to be a time difference. Dota seems to address problems right as they come up and change them immediately. This allows for quicker and more direct balance, however can easily create other imbalances not accounted for due to the quick response time. League, however, seems to let problems blossom and see where exactly the imbalance is creating a problem and how to properly go about it. Dota is more reactive and knee-jerk about it while League is more patient and observational. Both have their ups and downs.