Nocturne Rework Idea
Yo, so after I posted this idea of mine on r/nocturnemains, guys there told me to share it here. And so I share.
https://i.ibb.co/RpmHdnc/BA14-CD2-D-D94-A-4327-9-BCC-27-E64-B8-C5890.jpg
The goal:
- increase Nocturnes survivability during teamfights, so he is not just an Ult bot;
- make Nocturne less Ult reliant;
- give Nocturne an escape ability so he is not just a suicide bomber who cannot carry lategame even when ahead;
- keep Nocturnes versatility.
With the change to E that I came up with, you will need to hit Q first if you want to fear someone. Although I believe it wouldn’t be OP even if Q hit wasn’t needed.
Keep in mind that being “untargetable” does not make you invisible. Nocturne, having no dash except for his Ultimate, cannot abuse such an ability nearly as much as, lets say, Fizz. “Nocturne is a decision-making champion and while that's cool I think he should be more mechanical in terms of positioning and spellshield” (words of RuneKatashima). Cannot agree more.
Transforming into a “mist” emphasises Nocturnes ethereal nature. I mean, he could get a way of walking through walls or a stealth under enemy turrets, but…
Still, if you find this change to be OP, I’m open to tweaking numbers on his other abilities, like AS on Spellshields passive or R damage. But to be honest, Spellshield is not a game-breaking ability. It just lets Nocturne stand a chance in duels vs hyper carries, while in teamfights it doesn’t really mean shit, since it can be proc’ed by literally any ability and you won’t even notice what you have blocked.