Starting Tier 3 Runes?

William010··1 votes·489 views

I currently have a rune page with 9x Greater Mark of Attack Damage, 9x Greater Seal of Armor, 9x Greater Glyph of Magic Scaling Resist and 0 quints. I use this general rune page for everyone so far. I am planning to get more Tier 3 runes (mainly focusing on getting some Tier 3 quints) during the sale.

I don't have a lot of IP saved up, but I'm wondering what would be the best quints/runes to get? What would be the best quints/runes to start out with (for 1-2 general rune page(s) that would work decently on almost any champ)? I'm thinking that I should probably start by getting 3x Greater Quint of Attack Damage (Flat AD Quints), then if I have enough IP, get 3x Greater Quint of Ability Power (Flat AP Quints). Is that good? Is there any better quints to start off with?

TLDR: What would be some good T3 Runes/Quints to start out with? (general rune page(s) that should work on any champ)

2 Comments

Leti the Yeti1 votes

AD/AP quints? some champs benefit from AS quints i take movespeed quints cuz thats my style

Stonington1 votes

Magic pen reds, armour yellows, mr blues, ap quints for AP champs/supports.

AD reds, armour yellows, mr blues, AD quints for bruisers/AS quints for ADCs. If you only have two pages just go with flat AD and it'll be fine for both.

Honourable mentions move speed quints, AS reds, scaling cdr quints, scaling cdr blues, scaling ap blues, mana regen blues.

Very niche runes include flat cdr blue/quints, armour reds, scaling armour yellows, flat/scaling hp runes. I think people get flat/scaling hp for yellows and quints, I've never bothered.

The rest are garbage and don't matter at all.

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