Malzahar

BlackJackMaster··3 votes·678 views
Malzahar is beyond broken.. * /r/leagueoflegends

Riot and fellow League users.

The shield of Malzahar is absurd. This shield can be broken by any attack including any ultimate skill and it takes about 2 secs to drop the whole shield which means about 2 secs he becomes invincible. That shield generates approximately in 6 secs at max lvl 18 of champion as well. I played this game for 4 years so far and that passive is the most ridiculous passive I've ever seen. Then why not remake the Zilean Champ to have passive of reviving himself every 10secs? Top of that, Malzahar summons his minions up to 5 max + silence + ult that binds enemies + THAT 2 SECS OF INVINCIBILITY.

I hope Riot actually see the problem of this. This issue isn't just about me who having hard time and write this in here.

4 Comments

Alutrosity3 votes

Malzahar is definitely not broken, in fact I'd say he's weaker in terms of damage, with only his likelihood of dying actually needing to receive nerfs though I think it should be gotten rid of altogether. If you die to Malzahar early it's because you're sticking around while he's farming with his e+w and letting the malefic visions jump onto you, and the minions don't come out until they actually kill something, giving you time to back off. If you want to hurt Malzahar play a mage with greater range than him, Brand, Vel'Koz, Xerath, Syndra all of whom are good at kiting, even Viktor since a well-timed ult should interrupt Malzahar's ult. You should also target the voidlings as soon as they come out as this seriously hurts his ability to get farmed up, and is an exploitable weakness old Malzahar had as well, and now that he has lower ratios, farming is in fact a bit more difficult, with his jungle clear only being easy because he doesn't have to monsters in order to get more out as opposed to actually needing to in lane against minions.

However, I do agree that the shield is not only unnecessary but that it's dumb. Firstly, the CC immunity needs to be placed onto his ult, and should last for about 1.25 seconds, this way it's not completely wasted, and the remaining 1.25 seconds he is left vulnerable to cc. The damage reduction part is stupid and unneeded as Malzahar is a mage who is going to be building tanky since he is meant to shut down assassins with his ultimate, and his mid-range makes him vulnerable to easy engages from tanks and supports with his complete lack of mobility only compounding that weakness further. This was a weakness I played around as Malzahar before the rework and it was a good weakness to have as it gave team counter-play.

The void swarm needs to be his main passive, and it should operate on a charge based system just like his old one, where once he reached enough charges the voidlings would come out and start destroying everything and begin coming out at a faster and faster rate. Having them out based on opportunity and the player's ability to time their usage of spells correctly is what should allow them to excel, not simply hitting a single button, because not only does it provide access to counter-play with minimal effort, but it's kind of shitty counter-play given the speed at which it takes to get enough voidlings out: you need three of them before they even get the attack speed boost which can seem like an eternity in a fight, and you have to hope your opponent hasn't run for the hills by then, because otherwise you just wasted your full combo for nothing. Void swarm should be his offense and defense so he has to always be ready to know when to use it and have it prepared. Doing his opens his w for a much more creative and fun ability as I honestly do not have fun using his w. Hopefully that'll open room for his ult to actually have flat damage, as I very rarely am able to eliminate my opponent with my full combo if they are not extremely low already, and this is due to how long it takes for the voidlings to get out. I'm not saying Malzahar doesn't have the power to kill his opponents, but the amount of time it takes to do so is ludicrous, and often results in the aforementioned wasting of spells and mana, mana that gets drained even faster because he now recovers maximum mana instead of a flat amount.

Febos1 votes

That changed an irrelevant champion to a broken one. When I saw those changes when they were announced I immediatly understood how stupid it would be. Any ideas on how to recycle that ability?

Sicarius Æternum1 votes

Malz should be a one trick pony, which is to deal shit loads of cancer on ONE person, which he does right now, so he is almost impossible to 1v1, so I think they will probably nerf his shield, to have a longer cooldown, or he is weaker, (like, less ap or armor/mr) when the shield is down.

Arkale1 votes

Corrections/Clarifications:

  • The shield can be broken by anything, including a slow field or a jg monster attack.
  • It lasts for 1 second after being hit.
  • The timer is reset if anything that would normally break it affects him again during its cd.
  • Every new voidling has to attack a champion or assist in killing something to spawn a new one.
  • The silence is now 2 seconds at max level, and is a skillshot that requires him to stand still.
  • His ultimate stuns himself.
  • His damages and scalings on his abilities were nerfed via the rework, then again after nerfs.
  • his passive starts at a 30 second cd and goes down to 18, 10, and 6 at levels 6, 11, and 16.
  • His mana return on Malefic Visions was reduced in the rework and his mana costs were increased in the hotfix.
  • His voidlings do negligible damage until there are 3 up.

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