Can Poppy Q please hit in a small area around her?

OzzyOzrock··3 votes·700 views

I understand that Poppy's Q is meant to be combo'd with E, but the fact that Q is so unreliable without a stun while still being a relatively weak skill really sucks. Someone can be dancing around you and regardless of how close they are, if you miss even by a little, they won't be hit because the shockwave range begins past Poppy's model. If this attack didn't only hit in front of Poppy, but also in a tiny ring around her to assure nearby enemies would be hit, that would make the ability a lot better without giving her any more 'range' to abuse the ability with.

Poppy Any discussion?

9 Comments

The Municipality2 votes

In melee matchups try using it in a hit n' run style. For example, your opponent decides he wants to walk up and trade with you. As he gets close, AA, Q and then back off, often your opponent will continue to follow you and step into the second hit. If you have the opportunity, proc your shield on a minion and then you can attempt this trade without taking nearly as much damage.

Another tip is to proc your passive with an AA on your opponent, and if they attempt to go step on the shield, walk up and Q the shield. They will take at least 1 if not both hits of your Q without any real loss for you.

OzzyOzrock1 votes

My issue is more on how the 'skillshot area' of the ability is kind of kind of unreliable in more tense up-close situations, compared to skillshots from mages (Karma Q, Annie W) which are relatively easy, have longer range, and do a lot more damage. The tactics you mentioned are definitely good ones!

The Municipality1 votes

I agree it is unreliable, especially for being her main damage source. The con of it being a skillshot is that it can miss, but the pro of it being a skillshot is that 1) You don't need vision to use it 2) It does hit a bit farther away from her non passive attack range.

That being said, i'd personally like to see the skillshot area be a big longer. However, I do think they want to somewhat difficult to land both shots of it. I don't know if there is a precedent in league for a skillshot that goes in a direction that also hits around the character.

OzzyOzrock1 votes

Think Braum ult. That's what I'm trying to get at (took me a bit to think of the skill I meant).

Cindikle1 votes

I agree it's a harder ability to hit.

But "a lot more damage" is wrong. Poppy's Q deals 320 base damage, 130% bonus AD and 12% max HP for hitting both. Even just half of that hits a good chunk.

Her E is less damage, but has two strong CC parts to it.

She for sure has a weakness to being out ranged. But her kit as a whole has a lot of power. Not sure why I see people trying to build her full AD/assassin still. I never see them kill all that much faster than one who went with a jugggernaut build. But they sure do pop when focused.

Desiderium1 votes

It's mainly for waveclear and situational extra damage if you manage to catch someone who is immobilized in some way. If it was easier to hit, it would have less damage. It is not meant to always be able to be used to its fullest extent. It has moments.

MunchCrunchLunch1 votes

the health percent damage needs to scale with rank or level. 6% or 12% total. is not a lot late game. I mean its AD it aint like its vaynes true damage. even against a squishy about half of that will be gone. 6% damage is low. it needs to start at 5% and go up to 10% on 5 ranks.

Erockandroll1 votes

{quoted}

the health percent damage needs to scale with rank or level. 6% or 12% total. is not a lot late game. I mean its AD it aint like its vaynes true damage. even against a squishy about half of that will be gone. 6% damage is low. it needs to start at 5% and go up to 10% on 5 ranks.

Probably not what you want if you want to give her late game power. Haven't played poppy that much, but when I tried her, I maxed Q first. Even if that not what people currently maxing right now, they most certainly max it first with a buff like this. This would bolster her Mid game, more so than her late game.

And the fact that her kit is a bit more Juggernaut at the moment. Kinda favors DPS over Burst, And with a little CDR, her Q comes with a pretty high frequency.

MunchCrunchLunch1 votes

{quoted}

Probably not what you want if you want to give her late game power. Haven't played poppy that much, but when I tried her, I maxed Q first. Even if that not what people currently maxing right now, they most certainly max it first with a buff like this. This would bolster her Mid game, more so than her late game.

And the fact that her kit is a bit more Juggernaut at the moment. Kinda favors DPS over Burst, And with a little CDR, her Q comes with a pretty high frequency.

early game. mid game. shes a good juggernaut. but. shes only good as a tank late game. shes not viable to do damage as her only source of damage is AAs which she has no steroid for and her Q which has very small AOE range that is not vialbe in team fights. they just need to make her Q aoe bigger

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