Common sense problems with LOL that Riot does not have the common sense to fix...

cabr4L·2/11/2015, 1:05:57 AM·2 votes·303 views

As a frequent league player there's many things that I (as well as everyone else) sees on a regular basis that Riot fails to do anything about.

  1. If you try playing a ranked 5v5 solo/duo, the likelihood of having a teammate afk or quit is pretty damn close to 50%. What has riot done to address this problem? Prevent the people who quit (not afk) from playing for a tiny duration of time and lose a few LP? That clearly deters people from leaving the game and ruining it for others.... Perhaps make legitimate consequences? Such as prohibiting those people from playing ranked games (at least) for a substantial period of time? Perhaps immediately giving the team an option to surrender with no loss of LP? Instead you're forced to play for 20 minutes before you can vote to surrender. If someone quits a few minutes in, why can't you vote then and there? LOL YOU CANT UNTIL YOU PLAYED 20 MINUTES OF 4v5!!! GENIUS!!!!

  2. General OP-ness... when playing ranked there's always the same few champions who get banned. Katarina, fizz, akali, gnar, reksai, blitz, morgana, junglers with unreasonably unfair ultimates, the occasional pantheon, a few others etc.. Perhaps these champions should be ... ummmm... changed? Changed in a way that no longer render them OP? (Riot that stands for Over-Powered). There's clearly an unfair advantage given to those who chose OP champions. When was the last time an adc (other than tristana season 4) was banned? The OP champs bring me back to Call of Duty World at War MP-40 versus any other smg or gun in general... MP-40 wins every time.

  3. ARAM! Who doesn't enjoy a casual ARAM once in a while? Over 50% of the time everyone doesn't enjoy it for the same reason...The lack of.. fairness? Yes yes we all know this game type is meant for all random champions stuck in one lane not serious who cares. However.... how can this game type even be the slightest bit fun during those frequent games that your doomed to lose from the beginning solely from the unbalanced randomly selected champions your team was given compared to the opposing team's plethora of op champions? Listen, I know your thinking "who cares it's ARAM", but I think it's safe to say that unfair-unbalanced games of any kind aren't fun or enjoyable at all (which is the one of the main purposes for playing the game to begin with?) Bringing common sense into the equation to solve this problem, the often unfair matchups can easily be avoided! How you ask? Similar to playing a Summoner's Rift, every person has a role. You have the support, adc, etc... Easily categorize champions into different roles (yes most champions fit into multiple roles) and if each team has a champion from each of the 5 standard roles, that would substantially mitigate unbalanced-uneven-unfair games of ARAM. IT'S A SIMPLE SOLUTION!

  4. Those actually enjoyable games types that are only available for a few weeks (max.)... What is the reason behind having the best game modes of League only available for a short amount of time and to never be seen again? For example, Legend of the Poro King someone in Riot actually stood back and took a look at ARAM and said, "How can we make this game type half decent?" You can pick your champion and ban the unfair ones (i.e. Sona, soraka, anyone who can heal their team). A side objective besides one lane of towers.. The ability to teleport down lane instead of running a 5k to join up with the team. Why are these games modes not available at all times? They're clearly able to be supported for a few weeks without causing problems.

I'm justing ranting and I know many people will strongly agree or disagree, but using common sense to fix some of these problems will make League a better and more enjoyable game for everyone. Until then it will continue to be more frustrating than it is fun.

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1 Comments

yacota2/11/2015, 1:21:24 AM2 votes

while i agree with most of this post this point is mostly crap...... you are clearly not a regular player in ranked or you would know that every single season there have been 3 or more ADC's that see above a 40% ban rate in solo Q every single season during a 3 month (or longer) period. which is the general amount of time that specific metas stay around. season 4 was lucian, Tristana, Cait, twitch, and jinx. Season 3 was corki, ezreal, Vayne and cait. Season 2? Cait, corki, ezreal. Hell season 5 hasnt even been around for 3 months yet and we already have 2 ADC's that have a high ban rate. Graves and Trist. as for the champs you listed as OP only the assasins need nerfed, but that was the whole meta last season, so of course theyre unbalanced right now. Just like tanky CC will inevitable be broken this season Gnar is fine. small tweaks maybe but hes fine. people just dont understand how to play against him, myself included. Morgana is fine. only one change needs to be made regarding her and the change isnt even to her, its to spelltheif. morgana can generate gold off of it too fast, other than that shes perfectly counterable. And wat junglers with unresonable ults are you talking about? VI? because thats kinda what a jungler does. they CC and split up teams in teamfights, or if assasins, they target and burst down carries, meaning they need tools to engage on them

General OP-ness... when playing ranked there's always the same few champions who get banned. Katarina, fizz, akali, gnar, reksai, blitz, morgana, junglers with unreasonably unfair ultimates, the occasional pantheon, a few others etc.. Perhaps these champions should be ... ummmm... changed? Changed in a way that no longer render them OP? (Riot that stands for Over-Powered). There's clearly an unfair advantage given to those who chose OP champions. When was the last time an adc (other than tristana season 4) was banned? The OP champs bring me back to Call of Duty World at War MP-40 versus any other smg or gun in general... MP-40 wins every time.