An Actual Reasonable Yasuo Nerf Thread

Corvo Attano··1 votes·423 views

Over the past week or so I've been playing a lot of Yasuo lately, not too long ago i hit level 4 on Yasuo and i finally got pretty good at him. Let me just say that maybe his damage is a bit too ridiculous when you get ahead early so maybe instead of nerfing his passive or windwall, how about we just make his crit damage reduction from 10% to 15%. If Yasuo's winrate dips way too low simply buff his crit damage back too 10% or if his winrate is still to high then simply reduce it to 20% and leave it at that.

Also, I don't think his passive is as strong as people make out. Keep in mind his passive shield is massive but it only lasts 1 second. Normally the shield is burnt by a single auto before hand aswell. This is why he also has his windwall, being a melee carry means he needs to not die instantely before getting close to people. Thats why his e also grants alot of mobility.

Edit 1: The gold value from buying Phantom Dancer and Infinity Edge is simply too high due to his double crit passive, i now believe they change his crit damage reduction from 10% to become more of a scaling thing where it starts at 30% or something ridiculous and moves down to 5% at level 18 making him the lategame snowbally champ he was intended to be.

Yasuo

2 Comments

Fuh Queue2 votes

Actually, my favorite suggestion to a Yasuo nerf is the one that involved his playrate plummeting after the 10 ban system. Just the thought of never seeing him in a ranked game again makes me happy.

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