Seriously, Atma's
I'm sure chances are this is probably beating a dead horse, but I'm also certain there is a lot of people with me that are feeling a colossal gap in the game where this item is missing.
Honestly since the map rework and item removal top and jungle have been a lot less.. fun, which I hate to admit since they are albeit greatly prettier with the rework and used to be my favourite roles. Now I tend to occupy myself with playing support sona and doing obscene ~~damage ~~ healing even after all her nerfs rework/post-rework. (Seriously she's been nerfed like four times in a row plz stahp)
Jungle might be less fun to me personally since the increased difficulty change, not a gripe mind you but an observance since jungle's presence tended to outweigh other roles and item changes when in a position where you're used to carrying more than one person's worth of weight.
On top or jungle I loved building mallatma's vi/voliburr, these two I see the most stark change by far, I built it frequently as the application was amazing, people often griped about mallet/atma's because of gold efficiency, but tbh getting 2 aa's for your 1 with the combo outweighs what was all too often unaccounted for.
Perhaps the effectiveness of that is what spurred the removal?
Anywho
tl:dr item synergy with items like this FEELS nice, and works nice, and it sucks to see it gone.
and
being among these few notable exceptions)
i get every game. Shiv is a good pick, but if the situation calls for more armor (like a against a full armor team, atma's could have been an option.) Crit/Armor/Dmg. I'll admit i miss it a little.