Why is Hexakill played on Twisted Treeline instead of Summoner's rift?
Whenever Hexakill was introduced in the rotating game mode the first time on Twisted Treeline, I thought "Oh sure, that doesn't sound too bad, could be fun." However, it ended in a major upset, people just running around and gathering kills turns into a headache after a while. In my head, I had pictured Riot switching it between the two maps every rotation, but since that is not the case I ask why.
What is your reasoning behind putting it on the smaller map? In my opinion, it would be much more interesting having 6 people on a team in Summoner's rift. Two jungler's, or triple bot lane, now that would be much more fun.