Teamfight Tactics is too much RNG.

JhinCredible·6/27/2019, 5:24:24 PM·15 votes·5,048 views

If you are lucky you are basically a winner. It's like coin flip. Sometimes you can get up to 4 items from raptors and sometimes you can get literally nothing... It shouldn't be a luck based game mode... Don't get me wrong. I like the game mode but there is no fun when you lose because you have 0 items or you can't get ONE Vayne to get her to tier 3 and you reroll like 20 times but you can't find her... It's like a lottery.

PS. There should be like this Hextech no luck protection thing with champions you get after reroll. Each time the chance of getting the most needed champion and like the minimum amount of items you can get each "items stage".

For instance: 1st items stage: at least 1 item. 2nd items stage: at least 2 items. etc.

5 Comments

fuzzybunny006/30/2019, 10:36:31 AM3 votes

True balance in this game mode just does not exist at the moment due to the heavy RNG base. I just faced a 3-Star Vayne with 2 Guinsoo and a Shiv. This person did not scrape up from the bottom. They had great rolls early and never looked back. I would enjoy this mode far more if tactics mattered more than RNG.

leerroy6/28/2019, 2:29:24 PM2 votes

Personally I am comfortable with the RNG surrounding champions because it brings freshness to every new match of TFT. I like the fact that everyone is inclined to build a comp around the champions they have available. It brings diversity to the game instead of everyone just building the most overpowered team comps, which would happen if we had the choice to just get any champions we wanted.

That being said I am very unhappy with the extent of how RNG items are. Its not fair that some people can receive a bunch of items during the minion/monster rounds just because they got lucky, while others could have bad luck and not get any items. I believe a good fix for this is to either:

  1. Make it so everybody receives a minimum of X>0 item drops during the minion/monster rounds.
  2. Increase the chance of receiving an item from a minion/monster round if no items were received in the previous round(s) and decrease this chance if you did get items.
Eastern Wolf6/30/2019, 3:32:49 PM1 votes

Yeah, just played like 3 games and try get range 3 on bronze champions i did test make pirates build to get more gold and still cant get champions after rerolling like 10g every round plus rng on items drop its fucking insane...[zombie-brand-facepalm]