Lets talk about Mordekaiser passive
TL;DR: @15:00 Mordekaiser passive deals 850 damage to single target or 2340 damage to whole team, heals him for 200 to 600 and shields for up to 700hp
INNATE: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
Abilities or basic attacks grant 1 stack per enemy champion or large monster hit. At 3 stacks, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
DARKNESS RISE: Mordekaiser deals 「 8 − 25 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second 」 to all nearby enemies and gains 3% − 9% (based on level) bonus movement speed.
Lets make an imaginary situation where Morde got several kills on top and has 2 stacks of ravenous hunter, rylai and liandrys at 15:00 lvl 9. So he has rank 5 Q, 1 W, 2 E, 1 R, full stacks of conqueror and liandrys (202 AP 0.69 AS, 10% magic pene from E, 10% bonus dmg from liandrys). How much his passive alone deals damage and shields + heals him with W up. He is against 1000 hp enemy with 57MR (37% reduced magic dmg).
base dmg + ap scaling + max hp scaling + liandry ap max hp + liandry 10% x 5sec x (dmg reduction from MR - magic pene from morde E passive) (13.5+(202x0,3)+(1000x0.03)+(1000x0,025))x1.1x5x0.66 = 468 damage from the passive from its full duration.
Okay so 47% of max hp is gone only from the passive's dot effect. But it also gives Mordekaiser 6% movement speed and slows enemy by 20% with rylais so its impossible to get away from it with immobile champion. AND it gives basic attacks 40% AP scaling on top of the base damage of 88, during 5 seconds Mordekaiser can AA 5x0,69=3 (3.45) times. 3x(88+(202x0,4))=506 damage from basic attacks, lets just assume dmg reduction from armor + mr is about 35% on this one so 329 dmg from 3 AA's. So far passive alone had dealt 797 damage out of 1000 hp healthpool.
Oh, but fully stacked Conqueror turns 8% of damage into true damage and heals for same amount! Lets make modest estimate that Conqueror increased damage dealt by 53, so 850 damage and 50 heal from passive. Ravenous hunter heals 6.5% of damage dealt so total healing goes to 850x0,065+50=105.
Mordekaiser pops his W after passive is gone and gets 850x0,3=255 health shield for 4 seconds and heals himself for 255x0,4=102 after. So basicly his passive deals 850 damage to single enemy target and heals him for 207 with only 2 items.
Just standing in middle of 5 enemies with 1000hp 57MR would make 2340 damage from the dot and shield him for 702, heal for 339 from conqueror+ravenous hunter and if that shield goes untouched, heals for another 280.
All this is what his passive does at 15 minute mark. Does this sound balanced or super overtuned for a passive skill? These numbers get just worse when approaching the endgame where Mordekaiser has stacked himself more magic penetration, spirit visage, more ravenous hunter stacks etc and enemy health pools get bigger.
Mordekaisers ultimate is NOT what makes him broken, his passive is. Riot please rework his passive to be on bar with other champions or GUT its scaling to 20% of what it gives now!
Did I miss something? How should riot change Mordekaisers passive to make him more balanced? Discussion please :)
