The Bonetooth Necklace Problem
As we are in preseason, where a ton of changes happen pretty much every single patch, we try to solve problems, get rid of confusing patterns and so on. We have to remember there will be not enough time to solve problems in the future, and some still linger, despite the efforts to get rid of them.
is one of those problems.
You may ask 'Why is BTN a problem?'. There are multiple answers.
It occupies a trinket slot
To some, it makes Rengar innately stronger, because he is the only champion in the game to actually gain more than the active of a trinket.
While it is true, it also poses a problem - trinkets with actives are a system designed to be used by every champion in the game, and they 'level up' after certain conditions are met - level 9 and paying 475 gold, respectively.
Rengar has it different - if he wants his kit to reach its maximum potential, he HAS TO use
. And that requires kills + assists.
That translates to not having the utility that 121 (soon to be 122) other champions would have once they hit level 9, even if they did poorly earlier in the game.
I've had games where I legitimately never hit 20 stacks. Have fun not being able to sweep that pesky
shroud because you aren't level 9 at 20 stacks yet.
Not to mention not having the basic level 9 utility because you didn't snowball hard.
Or the other way around. Getting utility every other champion in the game would have at level 9 as early as level 6, because you just rolled everything.
Not cool.
It is confusing
It is never mentioned anywhere. Not mentioned in his ability videos, not mentioned in his tips&tricks. A new player who wants to try Rengar out for the first time gets in the game and notices he has not 3, but 6 trinkets to choose from for some reason. Why is it so? Nobody said anything about new trinkets. Not to mention these toothy things stack!
also is screwed up in terms of updating tooltips. Every other champion in the game will have their ability tooltips updated once they get some new effect in their abilities (bar Syndra and Cassiopeia, but they have tooltip passives).
I know, it is mostly basic math, but it would be awesome if it just updated itself. Which is pretty much not possible with the current system:

ALL DO THE SAME STUFF OUTSIDE OF THEIR ACTIVES (or lack thereof). But it still is a messy system. 5 different items. Not to mention the head...
Head of Kha'Zix
Yet another puzzling thing. Another upgrade to 5 trinkets. It grants extremely long vision range in bushes, awesome. But why only in bushes? Why not in stealth, where Rengar's passive is ready as well?
My question towards anyone who knows is: Can you swap the
for a different trinket while still retaining the head? I have played over 400 games with reworked Rengar and still am afraid of losing it, just because the icon is awesome.
Optimal usage makes you unable to feed poros
Yep. Poor poros, you won't get that cookie this time. Or any other time Rengar appears because apparently, he can't be nice towards poros.
THE BTN-BUFF WAS PRESENT IN ASCENSION Why can't we just switch to that system and make sure Rengar doesn't feel out of place with different trinkets than every other champion in the game? BTN not being a passive was understandable back in the days of it occupying an item slot, but nowadays it's pretty much an additional passive that is not mentioned outside of the item shop.
Having it a buff would also enable you to use the old icons of BTN, which were the pinnacle of sexiness. Please, consider that?
@redbait @morello @scarizard @ghostcrawler @ritopls