A Look at Taric
Okay so let me start by saying that I am a support main, Platinum V on North American server, and previously played on a collegiate team that finished top 16 in a season of Ivylol. I'm far from the most qualified person to speak on the dearth that is Taric's game play, but with the end of season and the -amazing- rework of Sion, one of the last of the pizza-footed, I felt like it was an appropriate time to try to contribute to his redevelopment.
Like many are aware, Taric suffers from a simple, linear play style that lacks the dynamics of other supports that are arguably more fun to play (Leona, Thresh, Braum, Janna, Nami, Soraka, Annie, Zyra, literally everyone else). In lane, its zone with Dazzle, walk up and Shatter, and heal with Imbue when necessary. At level six the combo changes to Dazzle -> Radiance -> Shatter, and on ganks the auto-lock Dazzle can ensure a kill or burnt summoners. While there are other ways to play Taric, this is essentially what his kit lends itself too. There's very little decision making required with Taric players and there is limited peel when compared to other supports. Taric is simply far outclassed by the tanky supports (Leona and Braum) that do his job way better.
Taric enjoyed some spotlight in between seasons with some of the changes and buffs, but when his stats were scaled back to more appropriate levels, he was kicked back to the realm of unused. While I love the Paladin-esque design of Taric, I feel like changes to his kit could give him more of a dynamic flare and make him more viable in competitive play. The goal of these proposed changes is to re-envision Taric away from a support that occasionally heals or stuns and provides passive, AoE buffs to a support that requires players to make tactical decisions and to take risks and a support that provides his team with the support mandated by current meta. Hopefully, these changes will seem similar to the recent changes to the other passive supports, Sona and Soraka; they maintained the integrity of the champions while also moving them closer to viability.
Gemcraft
After using an ability, Taric's next basic attack deals bonus magic damage equal to 20% of Taric's armor and reduces his abilities' cooldown by 2 seconds.
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I think the idea behind Gemcraft is fantastic. It definitely reaffirms the idea that Taric is the Gem Knight, or as I like to refer to him, a Paladin. It actively rewards players for getting in and attacking by reducing cooldowns and it gives a bonus damage that scales with what he's supposed to be building, armor. I feel, however, that the reward is limited and rewards skill spamming rather than decision making.
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An alternative might be something along the lines of:
Each auto attack enchants a gem encrusted in Taric's hammer and whenever a gem is enchanted, Taric's cooldowns are reduced by one second and his attack damage increased by 10% of his armor. After three enchantments, Taric's next skill becomes empowered.
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This alternative not only rewards players for auto attacking but also empowers them to think critically about what to do next. By changing the dynamic of the passive from skill -> auto attack to auto attack -> skill, more diversity and decision making can be infused into an otherwise linear champion. In redesigning his passive I hoped to give it a feel similar to Karma's ultimate or Sona's passive. At the same time, because this is only a passive, I wanted to make sure it did not result in one character's passive being equivalent to another character's ultimate. Rather than giving his skills additional effects linked to his passive, his passive results in increased potency of his skills as discussed below.
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EDIT: Added back additional damage on his auto attack that would increase in strength with each consecutive autoattack up to the third. This gives him back the damage on his passive.
Imbue
RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14 ACTIVE: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. HEAL: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health) SELF HEAL: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)
- Compared to other heals, Imbue is actually pretty strong. Early game, its numbers may seem weak when compared to the single target, level 1 heal of Soraka with its base of 120HP + 60%AP, but when compared to a multi-target heal like Sona's (25+20%AP & a 35+20%AP Shield) or Nami's (65+30%AP) the heal is comparable. These relations are relatively consistent with at other ranks as well. With his proposed reworked passive, I propose the following change:
RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12 ACTIVE: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount. HEAL: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health) RUBY FOR VIGOR: If Imbue is enhanced by Gemcraft, Imbue's heal is increased by 50% HEAL: 90 / 150 / 210 / 270 / 330 (+ 45% AP) (+ 8.5% bonus health)
- This change slightly reduces the cooldown of Taric's heal to offset the change in cooldown reduction on his passive. It also removes the increased heal on himself. In exchange, his heal is increased for both himself and his target when he uses his enchantment stacks on Imbue.
Shatter
COST: 50 MANA COOLDOWN: 10 PASSIVE: Taric reinforces his armor with gemstones, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura, increasing his armor and allied champions' armor by 12% of his total armor. ARMOR: 10 / 15 / 20 / 25 / 30 ACTIVE: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200-range and reducing their armor for 4 seconds. MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 20% armor) ARMOR REDUCTION: 5 / 10 / 15 / 20 / 25 (+ 5% armor)
- I like the idea behind shatter, it gives a nice armor bonus to allies that one would expect from a Paladin and the damage and armor shred are nice. The main benefit of the skill, however, is the passive armor increase and this really plays into the passive aspect of Taric. Taric, much like old Soraka is a champion that's sorta "felt but not seen." I believe a change in the active of shatter while maintaining the armor bonus will provide a more visible and understanding benefit to choosing Taric.
COST: 50 MANA COOLDOWN: 15 PASSIVE: Taric reinforces his armor with gemstones, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura, increasing his armor and allied champions' armor by 12% of his total armor. ARMOR: 10 / 15 / 20 / 25 / 30 ACTIVE: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200-range and knocking them back to a 350-range. MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 20% armor) OPAL FOR HARMONY: If Shatter is enhanced by Gemcraft, Shatter's damage is increased by 20% and the knock back increased to a 500-range. MAGIC DAMAGE: 48 / 96 / 134 / 192 / 240 (+24% armor)
- By giving Shatter a knock back, Taric is given a small AoE disruption that goes along with the desire for Taric to be in the middle of a fight. Furthermore, the knock back allows Taric to have some viable peel for his ADC. I’m not completely sure about numbers for damage and the knock back range so feedback would great!
Dazzle
RANGE: 625 COST: 75 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14 ACTIVE: Taric fires a prismatic sphere at a target enemy. On impact the target is stunned and takes magic damage that increases the closer the target is to Taric (up to 200%). STUN DURATION: 1.2 / 1.3 / 1.4 / 1.5 / 1.6 MINIMUM MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% AP) MAXIMUM MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 40% AP)
- Ok so I understand the rationale for Dazzle. A melee support who is meant to get in there and duke it out NEEDS to have some way of getting close to a target. All other melee supports have it: Thresh's hook, Blitzcrank's grab, Braum's slow and hop, Leona's zenith blade. None of these, however, are an autotarget skill and, yet, all of them are more rewarding.
RANGE: 650 COST: 100 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12 ACTIVE: Taric raises his shield and releases a cone of prismatic light in front of him. The first champion struck by the light is dealt magic damage and briefly stunned. The closer the target is to Taric the more magic damage that is dealt. STUN DURATION: 1.3 / 1.4 / 1.5 / 1.6 /1.7 MINIMUM MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+20% AP) MAXIMUM MAGIC DAMAGE: 80 / 140 / 200 / 260 / 320 (+40% AP) EMERALD FOR INSIGHT: If Dazzle is enhanced by Gemcraft, Dazzle deals damage to and stuns all targets within the cone of effect.
- With this change there is actually a necessity for skill to go along with landing the stun. The stun range is similar to Annie's Incinerate and with it only effecting the first champion that is hit, an idea for strategic position comes in on both the offensive and defensive side. Using the gem stacks of Gemcraft on Dazzle has a clear bonus: more champions can be damaged and more champions stunned. This stun late game is similar in duration to that of Annie's incinerate and mid game it is similar to the knock up caused by Nami's Aqua Prison. At lower levels, the stun is weaker than equivalent disables in order to compensate for its potential AoE effectiveness and at the same time it is stronger than most in late game in order to reward/punish aggressive play. (Also I think this would look really pretty in game with a blast of light and shadow effects on the first champion hit.)
Radiance
ACTIVE: Taric slams the ground with his hammer, dealing magic damage to enemies within range. For the next 10 seconds, Taric emits an aura of light that increases his attack damage and ability power, while allies within 500-range gain half of those bonuses. MAGIC DAMAGE: 150 / 250 / 350 (+ 50% AP) SELF AD & AP BONUS: 30 / 50 / 70 AURA AD & AP BONUS: 15 / 25 / 35
I think this is the perfect ultimate for Taric but in order to give it a little more oomph past the mini-Baron buff aura bonuses, I think it might be useful to incorporate the potential idea for his new passive.After some discussion its become clear that people do not like Taric's ulti, like at all.
ACTIVE: Taric slams the ground with his hammer, dealing magic damage to enemies within a 200 meter range, reducing their armor for 4 seconds, and briefly blinding them. MAGIC DAMAGE: 150 / 250 / 350 (+ 50% AP) ARMOR REDUCTION: 10 / 25 / 20 (+ 5% armor) BLIND DURATION: 1 / 1.5 / 2
This new ultimate maintains the general concept of having Taric run in, ulti, and apply a boon to his teammates while also adding to his ultimate increased importance in Taric's actions and not just his presence. The biggest benefit from Taric's current ultimate is not the damage but simply him sitting nearby and providing the aura to his teammates. While his damage is not the major component of this slightly modified ultimate, this change does make the players actions following his ulti have more relevance and meaning.These changes hopefully maintain the auraish aspect of Taric but switch the effects of the aura from empowering allies via buffs to doing so via debuffing.
These are just some random changes I'm throwing at there and they largely revolve around changing his passive into something more dynamic and more intuitive to Taric's design. Other ideas that I thought long about included adding a blind effect to either Dazzle or Radiance in order to give Taric additional CC but I felt with the mini-knock back added to Shatter and the cone stun added to Dazzle, he had the right amount of CC to make himself competitive without being too much.
Any feedback on any of these is more than welcome! I'm not proposing all of this as THE solution to Taric. These are just some ideas that I felt would bring a more cohesive feel to his character design as well as make him a competitive champion while maintaining the integrity of a paladin.
I would also love for Riot to take a more serious approach to Taric's character design. As of now, he appears to be more of a joke than a serious embodiment of valor and integrity. He has become the butt of jokes by the community regarding his perceived/intentionally-crafted sexuality. These jokes and perceptions have resulted from the allusion to the proverbial closet in his lore, his appearance, his skins, and the names of his skills. Even his voice has been conflated as "gay" (read comments on his wiki page) and this is most likely due to the other aspects of his character. I'm not saying "make Taric gay" or "make Taric not gay," but Riot prides itself on the fact that the Tribunal "overwhelmingly votes to punish those who use racist or homophobic slurs." If correct representation and diversity are an important issue to Riot, than a critical lens must be taken to Taric's redesign. If the original intent behind Taric was to create a gay caricature, then use this chance to fix that past wrong. If that was not the original intent, then use his redesign as a way to delineate stereotypes and homophobia from his character.
Thanks for reading to anyone who's made it through all of this~
TLDR; & Summary of comments.
Zagios
New passive adds depth to skill usage. His current heal is great. Adding a knockback to his W is highly liked. Changing Dazzle to an AoE cone adds skill and reward. His Ulti aura is boooooring. Changed to blind, armor shred, and single burst. His tri stat scaling hurts.
had: He can be giving thousands of gold worth of stats to his team, and no one notices. Even worse, these auras drain significant amounts of power from the rest of his kit while being unengaging. Taric's biggest power is him standing next to you. That's dull for both you and your allies.
and
who do his job, but better. I guess you could also say he's the armor champion used to counter AD comps, but
has that pretty much down pat. You need to find a niche that no other champion fills, and that would be appropriate for Taric as a character, and then build his kit around that.
minefield.
), he can duel a lot of bruisers late in the game, which makes it very dangerous for people to dive his ADC.
, but Taric can't. His ranged harrass is his stun, which is better served being held for engages or jungler ganks.
would fit him perfectly, but as a support
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seems like it would be a good fit, but Taric is better off weaving auto attacks for DPS and CDR than being frozen.
would be perfect for Taric, but we don't get such fun toys on the rift.
The idea that support magic is AP based goes back to the season 4 preseason where utility scaling was introduced, and then left to die as Riot abandoned it shortly after. For good reason as well, there's no reason to have supports build AP for greater support effects while other roles do not. There's nothing wrong with having support magic scale on something other than AP. In fact, that would help make Taric more unique.
have a similar situation. A unique move that is very powerful (short CD blink, perma-stealth passive, global TP + shield) that drains significant power from the rest of their kit, making their other abilities less than spectacular. I wouldn't want Taric to hang with that group, personally. He's destined to be more than a one trick pony.