Items or a rune that deal extra damage to shields? Also concerned about Precision keystone runes...

Phantom Blues·11/7/2017, 2:27:38 AM·1 votes·523 views

So I want to talk about heals and shields at bot lane in general. As a long-time player, I feel happy that most champions and items are viable as they are in Normal and Ranked games right now. However, after watching World Championship, after I saw so many people blame BangTristana for SKT's loss, I couldn't stop thinking about those clutch teamfights. As an ADC main, I have also encountered this situation a lot of times where I almost killed an enemy and suddenly they just got so much healingitem 3107 and so many shieldsLulu item 3190 that their HP bar became almost full again. Against healers like SorakaSoraka I tend to buy Executioner's Callingitem 3123 to make my life easier at bot lane, but what about shieldsJanna Lulu Karma ? I would really love to see a Lord Dominikitem 3036 /Mortal Reminderitem 3033 equivalent that specifically works against enemy shields. As a matter of fact, it would seem unfair to just simply add an item for ADC to peel down shields, so I think it will be better and more interesting as a rune.

As for the new Runes system, I am actually confused about Fleet Footwork (or Warlord's Bloodlust in the old mastery). It has been changed from "scaling total ad that's affected by critical strike", to "fixed amount + bonus ad" that doesn't seem to be affected by critical strike anymore. After doing some simple math, I figure that it now works better at early level (5 health gain per proc at level 1, comparing to the old 2-3), and is significantly worse later on (~60 health gain with full items, comparing to the old 100-120), not to mention that it no longer benefits from crits.

To be honest, the only time where I find myself needing that regen, is when my support is not a healer/enchanter. When my support can heal me or shield me, why would I want that regen? I think the other two keystones are both great options for different ADCs, as one gives burst damage when the other one grants sustained damage. Whenever I take a look at the Precision path, Fleet Footwork instantly becomes an inferior pick for me, because it is limited to one situation. On the other hand, why would I pick a life-stealing rune when my support is an aggressive melee support anyways? Shouldn't I be following my support and kill my enemy as fast as possible? As a comparison, the Sorcery keystones seem way more balanced with a poke, damage/shield, move speed setup. For example, BrandBrand is a really good mage that is able to do tons of damage over-time, but is only able to get there if he can get away from enemy front line. There are many other mages like XerathXerath , LuxLux who can benefit from bonus move speed without the need to worry about their damage output. In a world where the only job ADC needs to accomplish is to output damage, I don't think Fleet Footwork is at the same level with Press the Attack and Pethal Tempo.

4 Comments

Frontline Fury11/7/2017, 2:29:43 AM2 votes

In my opinion, giant slayer ( item 3036 ) should also apply to "fake" bonus health, aka shield health. That would quickly solve the shield problem.