Riot, you want diversity? You add it.
You want
to be better junglers? You Buff.
WAIT WAIT WAIT
Before you turn your nose up, I'm talking real buffs. Not power shifts.
Naut needed a better early clear. What did you do? Make the shield scale off Max health, nerfing the earlygame survivalbility because the original scaling had higher bases. You hypergutted Zac removing his built in tenacity, damage, and tankiness. I won't even go into how you nerfed his jungling. Hecarim is outdated in the jungle. He migrated to top because at least the enemy champion he was hitting took the full brunt of his Q.
How did nerfing Warrior enchantment add diversity? Did it magically make
a better jungler?
Why nerf smite range? You know who suffers more? Immobile champions.
How is it helping ANYONES early game when you increase the cost for tier 2 jungle upgrades?
Riot really, it boggles my mind. How does nerfing add diversity? If a weaker champion can't clear the jungle properly. How does nerfing the above assist them in any way?
And to the Jungle mains out there. You've been able to jungle and adapt despite these nerfs. But I've never seen so much blatant disregard for proper balancing. Are you okay with this? Just accepting the fact that Riot is whittling away at the jungle making it more difficult every single patch?