My idea for an Aatrox Rework (pray the devs see it)
I've always felt that riot has dropped the ball when i comes to HP drain champs or champs that use their HP as their resource.Most of the time they are not punished for using HP as their resource so they end up being a problem and eventually just get nerfed to the ground and they get relegated to just ability spammers. And that always bothered me cause i always saw the potential in those champs like Aatrox that ended being a champ that's boring as hell that just auto attacks some one and hopes he has won the numbers game. So i made my own build for an Aatrox top lane carry focused around him building a massive HP pool (from items) and using it through his attack speed steroids and cleverly twisting his W almost on every second attack.
Passive: Revive mechanics are boring so NO revive... BUT NOW when Aatrox is out of combat he builds up attack speed and movement speed that once he enters combat stay for 5 seconds (10-100% attack speed and 1-10% MS that is slowly built up if not in combat for 10/7/5 seconds it get lowered by your ults level). While under 35% HP Aatrox has a permanent 50% attack speed buff and 5% MS buff until he gets back to +35% max HP (and yes it stacks with your built up passive so you can have 150% AS and 15% MS but if you play it right)
Q: The effect of it almost the same knockup with a slow. But the more HP you have the bigger the AoE of the Knockup and slow but as your HP lowers the AoE gets reduced and when you are under 35% HP you can't knock up targets but the CD of you Q gets lowered to 4 seconds (otherwise its the normal 12secs CD)
W: HEAL 3/3.5/4/4.5/5% MAX HP heal over 5 on each auto attack last each stack has a separate overtime so after 5 seconds you'll start losing HoTs...so the more attack speed the more HoTs you can have so you can't cheese tank builds so with an average attackspeed tanky build you can have 25-30% Max HP heal over 5 seconds . (heal from minions 10% of your HoT, jungle monsters 30%, Baron and the drakes 50%)
W: DMG 5/7/9/11/13% MAX HP (of aatrox's HP) DMG doing it damages both you and the target you're putting dots on ye the dots will work the same way as the heal ones all on a separate overtime so at most you could get like 60% of you max hp drained from you to dmg your target over 5 seconds
E: Makes aatrox's next 2 auto-attacks ranged. If your W is on Healing doubles the HoTs over time but slows you (30%) for 2 seconds.If W is on DMG the DMG dot is doubled and your target is slowed for 30% for 4 seconds.Has 3 charges they have a 12/11/10/9/8 sec CD each
R: passive part... 350 distance MAX HP drain 1-5/2-8.5/3-10% per second depending on aatrox's current HP the lower he gets the more he drains. The drained HP is put in a shield for aatrox (so you can't cheese it for more DMG or HEALING) Active part... 350 distance True DMG shield Explosion (the more you store the more you can make it go boom) Aatrox loses the shield and gains 100%/150%/200% attacks speed for the next 5 seconds (during this his passive part will not work)