About the Yasuo nerfs

Zoecopath··2 votes·561 views

Hi, I'm Korea player in NA server. Now I'm Jax main, but love to play yas. I just heard about the Yasuo nerfs, and decided to write down what I'm thinking about. I hope i didnt make any mistake with my writing.

I think Riot should delete Yasuo's current passive, [Critical chace x2, Critical damage -10%], and give him higher stats or basic Q or E damage for the balance.

Since Yasuo has that crit passive, he's now forced to build PD/IE build and seek for a weak champ to kill just like the previous Rengar had been, which are not the things that match with Yasuo's concept, unconstrained wind. And of course, he gets super-massive damage when he finishes that build and doesnt allow enemy to survive. I remember how Yasuo worked when he built PD/TF build. He was literally the wind; fast, strong, and potential. He dodges enemy's skills with his moves, and suddenly rushes in to enemy when enemy is out of mana or on cooldown, and blew him up. I think that was what Yasuo should be. But now Yasuo is like, doesnt give a fck. Just rush in, kill enemy with auto-Q-auto, and backs.

I really want him to be more flexible with his builds and plays just like what wind is. He could build ruined king for first item when he's against tank, or tritiny if he needs more utility, or wit's end could be an alternative when he's against magician. He could build anything that fits into him, but not as strong as current yasuo does. The build will depend on what our team's and enemy's compounds are, and that will make yasuo players to consider to play the champ, but yasuo himself will have more possibilities in game, just like the wind >:D

1 Comments

DDasani1 votes

Well, depending on what they do to Yas I'll consider getting him.

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