Rammus Rework
From a Rammus main since season 3, I would like to propose a couple changes to Rammus's kit
First, his Q scales with ability power, which makes absolutely no sense. It's awesome to ram into people at very high speeds as Rammus, however, the faster he goes, the more damage he should deal. While this might seem over powered at first especially when you consider the burst potential if he has homeguards (which most Rammus players do), I would propose drastically reducing the base damage. Right now it deals 100/150/200/250/300 + (100% of ap). Since it is a physical attack, it should deal physical damage, equal to 30/35/40/45/50% of his current movement speed. Most Rammus's out of base with Mobility Boots reach about 1100 movement speed. This would put his endgame burst at 550 physical damage before reduction. Against most brusiers that only comes out to 200 damage and around 350 to carries. Again that would only be achievable with homeguards or a significant movement speed boost from an allied champion.
I would propose no change to his W or E.
His R would receive a total rework. Instead of dealing AOE magic damage over time, Rammus's ult would act more like shyvana ult. In other words it would buff all of his other moves for 10 seconds. This change would be accompanied by a significant cooldown increase from 60 seconds to 120/100/ 80.
Powerball (R activated): Rammus gains an addition 30/50/70 flat movement speed Defensive Ball Curl (R activated): All reflected damage from Defensive Ball Curl deals true damage Puncturing Taunt (R activated): While an enemy is taunted, Rammus inflicts grievous wounds
While the true damage addition may seem overpowered at first, consider that he is losing 65/130/195 magic damage per second with this change.
Let me know what you think!