Soooo Mundo......

darlays··2 votes·688 views

So what is going on with tanks right now, I main adc and I am totally ok with large tanks or assassins or whatever the meta wants to throw at me but tanks that are also assassins is beyond unbalanced. How can you justify tanks being top damage when they are not even fed, I just finished a game vs a mundo that was not only unkillable because of the current tanking masteries with all of the healing in the tanking tree but also could nearly two shot me. I was unable to do anything for most of the game because the mundo created a giant barrier between me and their team.

There are a handful of tanks that are way too strong right now but Mundo is at the top of the list, a tank with silly amount of heals that can also slow you indefinitely (dealing huge chunks of health while doing it) and gets a free huge amount of ad from one of his spells is insane. Tanks are meant to be in your face and soak damage but when a tank can 1v4 and win is absolutely broken.

Mundo specifically needs a nerf to his damage and his ult healing while I think the tank masteries need a bit of a nerf because they are just too tanky, a tank needs to be killable eventually and should have to work to cause havoc in a teamfight, a tank should not have to be the primary target in a teamfight.

Sorry for the rant but this is the fourth time I have seen a mundo win a game by himself without being fed or doing anything special.

PS please do not say that there are items to counter him because tank items are too inexpensive and ad/ap items are way too expensive to be able to fit in items that reduce healing without falling way behind, not to mention the last whisper items are near worthless vs anyone except tanks and even then they barely help and are almost not even worth their gold cost.

6 Comments

Variks the Loyal3 votes

item 3123

Erockandroll2 votes

Mundo, lacks large amounts of CC and engage tools, but has decent DPS damage. He's not a tank, he's a Juggernaut. So he's meant to do damage. Also keep in mind that most Juggernauts have close range AoE, Like Mundo's burning agony. So if he's doing that to 3+ targets. Then yeah, highest damage output doesn't sound that far fetched. (don't group up around the AoE)

I don't even know why Mundo even popped up. The nerfs that I found on the PBE are to his Jungle clears.

also, with the new executoners calling, you should have no problem dealing with his healing, which is the core of his Tankyness.

Swollwonder1 votes

You haven't faced a mundo in over a week. In fact, the last time you even saw a mundo you WERE playing as him. And in that game no one even attempted to build executioners calling.

Adc itemization varies now. If you want to kill mundo, you have to sacrifice damage elsewhere. Thats the entire point. Not right click at the end of the game and kill everyone.

3TWarrior1 votes

mundo has been the same for years except for a slight buff to his E in that it now functions as an auto attack reset

he is off the nerf radar because he has no hard crowd control and only 1 poke ability

his winrate is so high for now because ADCs can no longer kill a target before they even reach the adc unless they're graves, who is 2x worse than the adcs of last season

amumu is more impactful than dr mundo usually is, Zac can outdo his performance in team fights, heck, even singed might force a team fight in his team's favor because if the ally team knows what they're doing, they will huddle next to singed and play turtle as they roam from tower to tower

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