Yasuo Kit Improvement

Chechoi··1 votes·422 views

Outside of lane it is difficult for Yasuo to make plays due to the challenges of charging his Qs. I think it would be a very cool and useful mechanic for Yasuo to gain a whirlwind steel tempest charge by absorbing his wind wall. This could be done by either activating wind wall again or using steel tempest while hovering over wind wall. This would give him better escape/engage capabilities when outside of lane, make him a little less dependent on team comp, and more viable in other game modes like Dominion.

3 Comments

SEKAI1 votes

Let's be real, the Q's charge duration stay up to 10 seconds on a 4 second cd, with no resource cost and is a skill shot that hits multiple targets.

That's like a better version of Nasus's Q until late-mid to late game.

I won't say Yasuo is hard from maintaining his Q charges tbh.

Passionlip1 votes

I'm ok with this. IF you double (or triple) his ulti cooldown. :3

Kouga1 votes

No, and here's why --

Yasuo outside of laning phase should not necessarily have an independent engage like that. If he could just charge it up and throw out a knockup, he'd have way more independent control over starting a fight. The way its set up now, he either has to build it up somehow (off neutral monsters, minions, etc) or get help from an ally. And given how many Champions can already provide him a knock up as it is, I don't think he needs this much hand holding. Instead, the current set up makes him coordinate with his team if he can't set it up himself.

And by late game, his Q is on such a short CD that as soon as a fight breaks out he can build his Q3 up extremely quickly.

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