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Some thoughts and hopes regarding a potential Diana rework

Trans Rights DK··1 votes·444 views

Hey guys! first time posting here! I've usually been on reddit, but I've been meaning to post on the forum more. You seem like a pretty nice community, and I'd love to get a chance to talk more with you.

The latest Quick Gameplay Thoughts from Meddler (Which I've been SO happy reading, by the way. Love those.) mentioned that Diana may be getting a slight rework some time in the near future. That got myself and a friend of mine - whose favorite champion is Diana - talking a bit about what the rework could act like.

I understand that whatever changes are going to happen are probably already set in stone, but I'd love your thoughts on what I workshopped.

P: Unchanged Q: The skillshot remains the same, but when you tag someone with it, you can follow it up with the dash (that is currently Diana's ultimate, except without the bonus damage.) I would intend this to work much like a Lee Sin Q. W: Unchanged E: Unchanged R: Heretic's Brand: Night falls on a target of Diana's choosing for a short duration, severely limiting their range of vision and causing Diana's abilities and attacks to do (x%) extra damage. If the target dies while affected by Heretic's Brand, the cooldown is reset.

The goal with this is to try and make Diana a champion that is more functional as a jungler before lvl6, making her ultimate less of a basic ability and more of the power spike that it ought to be. With her Q her only way to land a dash, it rewards good aim and punishes missed skillshots - no longer letting Diana point-and-click her ult because she missed. The new ultimate I cooked up lets her maintain her identity as a single target assassin with snowballing, teamfighting potential - and even gives her more of the "Chosen of the Moon" identity I personally think she's missing.

I'd love any feedback on these ideas! I had a lot more fun doing this than I expected to.

4 Comments

LocatedEagle2321 votes

Well, I like the thought, but Diana, (to me at least,) has always been the champion with that heavy power spike.

Changing her Q to make it more like Lee Sin would be strange.

It would make her weighted towards early-game like Lee Sin, and to balance her, the late-game would need to be slightly weaker...

This would be a huge chance in practicality and I honestly can't say I like the idea of MORE champions like Lee Sin, my lower ELO friends already have enough to complain about...

I DO really like the ultimate because it PERFECTLY fits her theme and would be a very interesting and mostly unique ability in game (Kind of feels like a little bit of Malzahar with some spliced Nocturne cooked over Leblanc's burning remains)

Trans Rights DK1 votes

{quoted}

Well, I like the thought, but Diana, (to me at least,) has always been the champion with that heavy power spike.

Changing her Q to make it more like Lee Sin would be strange.

It would make her weighted towards early-game like Lee Sin, and to balance her, the late-game would need to be slightly weaker...

This would be a huge chance in practicality and I honestly can't say I like the idea of MORE champions like Lee Sin, my lower ELO friends already have enough to complain about...

I DO really like the ultimate because it PERFECTLY fits her theme and would be a very interesting and mostly unique ability in game (Kind of feels like a little bit of Malzahar with some spliced Nocturne cooked over Leblanc's burning remains)

Thanks!

As far as the Q is concerned, I don't know. As it stands right now, Diana is altogether useless as a jungler up until level 6 - and that just plain isn't okay, in my opinion. She's got a melee kit and needs to get into melee range, and she shouldn't have to wait that long to dash to that range.

I think it's important to make sure that (assuming these changes were actually in game) her Q-Q combo wouldn't do the kind of nuke damage that we're used to - not the full one-shot. Diana should be given the option to be able to do ganks in the early game - but they just wouldn't be nearly as strong without the stalk-and-kill ultimate I cooked up here.

I definitely understand where you're coming from, though. There's an important balance that needs to be struck between being a late-game snowballing nightmare and being effectively not a champion before 6.

KoKoboto1 votes

Reddit Eh? So you're like one of those Rengar playres eh!? Neat changes but I don't really see how this will work out. What would her playstyle be like?

Trans Rights DK1 votes

{quoted}

Reddit Eh? So you're like one of those Rengar playres eh!? Neat changes but I don't really see how this will work out. What would her playstyle be like?

Basically, my thinking is this:

Pre 6, her gameplay would be like a less potent Diana that we have now. She can Q to you and hit you - hard - but she can't quite one shot you like she can right now.

Post -6, her gameplay gets a little bit more spicy. She jumps her target, does her initial burst, and then she marks them for death, doing the rest of her damage with her enhanced abilities and attacks. If she doesn't kill her target? She's screwed. No escape, no way to snowball, nothing. If she DOES kill her target, though, she snowballs and can start target prioritizing and ripping apart teams. Risk and reward - just like she is now.

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