The Requirements for S(+) Rankings

Zerastimus··1 votes·661 views
http://imgur.com/zvOX6L7

So as probably everyone knows, the system takes into consideration probably everything in the known universe when it calculates the ranking for each individual purpose. But my question is, why is it so much that someone who is really good at the game has to have THE PERFECT GAME with their favorite champ to even have the opportunity to get that beloved Mastery Rank 7? I had a game not too long ago that looked like it could have EASILY given at least two of the people S+ ranks, but instead they got S-. Everyone in this game did extremely well, including me, but the thing to note is that even Yorick got an S, but was only 7/3/3 with 205 cs. Now we can assume he placed a lot of wards, maybe even bought a control ward or two, which is awesome. But does it beat the 20/0/3 Caitlyn with 144? I would really like some correspondence on this topic. If what I hear is true, that it takes into account all those details PLUS how well the champion is doing in the meta, how can someone like me or isn't in Plat or Diamond to ever achieve the Mastery Rank 7? I'm Mastery 6 with a few people, mostly assassins from a season or two ago, so I'm pretty consistent with my games as these specific champs in that I usually end up overwhelmingly positive. But it seems like every time I do incredibly well, it just isn't enough. Do I really have to be that good at the game to get rank 7?

6 Comments

Nebuul2 votes

CS was lacking on a lot of players. There was a 60 cs difference between cait and yorick. Kills stop mattering after a while if the cs is too different because the system (usually correctly) assumes you are just farming weak players with poor decision-making skill.

Best Kog NA1 votes

Yes, yes you do. That's the point of them, they're hard to get.

MrHaZeYo1 votes

Keep in mind it grades your Fizz vs other Fizzs around your elo.

Modi1 votes

For an adc, regardless how many kills she got, 144 is pitiful for cs.

Valderis Vandala1 votes

Riot measures what they call "core metrics" so that, in their words, "so that if you're doing the right thing for your team, we're going to score you well for it." http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bZL8vAWw-champion-mastery-qa?comment=00540000

You get compared to other people in your region who played the same champion as you in the same role as you, the higher your score amongst these people the better your grade will be. https://support.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide

Also, there are a lot of people giving false advice, a lot of people believe that kda and cs is somehow a direct factor in your grade. These people are most likely wrong as it has been observed that a player can have a pretty terrible kda and cs and lose the game yet still achieve a S level grade. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/cTJF3oUc-s-on-feeding-trundle

Riot has also noted that even the best of players cannot consistently get the highest grades (though they do get them more often), which leads me to believe there is at least some degree of luck involved.

The true workings of the system are unlikely to ever be revealed to us, so the best you can do is just doing your best and not worry about it. Good luck.

Sorry, that has become my standard response post to Mastery Rank posts. XP

If what I hear is true, that it takes into account all those details PLUS how well the champion is doing in the meta

I see no way for Riot to realistically update their metrics to keep up to date with any meta that happens in League, how would they even do this? That's not to say that the Meta doesn't affect your chances of getting those high S Grades, but only due to the match ups which can favor certain champions to do better. It's the same with balance changes and other changes that happen in League, if the changes favor your champion then you have a easier time in matches.

But how significant are these factors when it comes to getting those high grades? Hell if I know. Your decision making and that of your opponents is probably a lot more important and impactful. Getting a damage buff on your ability due to balance changes doesn't do as must towards winning or losing a game as face checking a bush with an ambush in it during the late game.

The better you are the better you'll do in game and thus the better the chances of getting a good grade, however also consider the stupidity of your opponents, if your opponents are having a particularly bad day/match and make really stupid mistakes that you managed to capitalize on, you will probably significantly inflate the grade you get for that match. So theres a good argument to be made for a luck factor. The same can be said about bad judgment when deciding team comps.

And then theres the fact that the highest Grades are only given to the very top % of performances. So amazing/weird games had by the player base pile up, any sort of game piles up and can inflate the requirements for the Grades, the longer this goes on the more rare the high Grades become. I have no idea if Riot puts a limit on this stuff or if this is even a real problem, I've heard no word about it.

In the end though we have no real answers, so just don't worry about it, just play and do your best, eventually you'll get good+lucky enough and get the Grades you need for your Mastery.

If you want to take a gamble for high S Grades, consider taking your champion into a role where he isn't normally played. It stands to reason that you'll have a easier time getting high Grades in a unorthodox role due to facing lesser competition. But this is just a guess, we don't know if it really works. It also means you're probably handicapping yourself and your team because the champion won't be suited for the role or you don't usually play the role, so beware of that, your team may hate you. So it could take a while before you get the best performance out of something like this and it is just a idea.

ForFoxSakes1 votes

holy shit those 4000 games played

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