A Kalista Mains Thought On Kiting Mechanics/The State of Kalista

Spectre Spears··11 votes·8,779 views

I recently changed my settings because I came across a video pointing out how useful the "Attack/Move" setting is, as well as the "Toggle - Attack Champions Only" setting. I use the Attack/Move a lot when in hectic kiting situation as a sort of panic button.

However, I noticed that when I tried to apply both of these settings at the same time they do not work in tandem.

I'm curious if this is something the development team would ever change?

I have noticed that in my ranked games whenever I lose lane I get cussed out by all of my team mates and told that I'm "Inting, throwing away their LP or trolling" by just picking Kalista Kalista Regardless of the fact that my previous two games I had gone 16-0 with her.

I really don't feel like she needs a rework, maybe some small buffs here or there but I love her how she is. I feel like having these two settings active at the same time would be something that would help Kalista get out of the pile of "meme" champions that get you reported when you pick them even though they're more than viable.

Thoughts?

-A Frustrated Kalista Main

PS: I've created a club for Kalista Mains in NA if anyone would like to join just add me (Spectre Spears)

33 Comments

PB4UAME4 votes

Kalista is a balance abomination that when strong could outsmite junglers, invalidated entire swaths of 50+ champions just due to her passive, and with her W passive and get out of jail free card + targeted, uninterruptible AoE hard CC unmitigated by tenacity ult, she becomes pick/ban in competitive if ever allowed to be good (literally had 100% presence in worlds during Ardent META, with 80 bans out of 80 games played she is that fucking disgusting if ever decent in coordinated play, to the point where the only option was to ensure that blue side COULD NOT in ANY GAME PERIOD first pick her).

She needs to lose her passive, W passive, and her ult, and have a damage cap on Rend against neutral monsters-- Or essentially, to be redesigned from the ground up, or she can never be allowed to be decent, let alone buffed back into the META.

Chembaron Yamada5 votes

Her ult is not targeted, just saying. It is a skillshot controlled by her support. But yes, Kalista needs a rework badly. How she works right now she will never be allowed to be strong for good reason.

PB4UAME2 votes

Its a ground targeted ability? Still targeted. It's like Morg W, or Ekko W, or Yorick W. You click a circle on the ground then go exactly where you targeted.

Spectre Spears2 votes

You'd be surprised how many Supports will blatantly miss the Kalista R 90% of the time in low ELO.

xD

Z3SIeeper4 votes

{quoted}

Its a ground targeted ability? Still targeted. It's like Morg W, or Ekko W, or Yorick W. You click a circle on the ground then go exactly where you targeted.

Well gee by that definition all abilities are targeted.

Tryndamere W? Targeted, targets all targets in range. Jinx ult? Targeted, goes towards target location. Nasus Q? Targeted, targets his basic attack target. TF ult? Targeted, teleports to target location. Ghost? Targeted, targets yourself.

Lmfao.

PB4UAME2 votes

TF ult is a map wide multi-target, enemy champ targeted reveal (which yes, is blocked by spellshields, blackshield, Ragnarok, etc) paired with a ground targeted teleportation. Trynd's W is PBAoE. Jinx ult is a linear skillshot that accelerates as it travels. Ghost is a self buff. Nasus Q is an auto attack modifier, auto attacks are targeted, point and click abilities so by proxy, yes when it goes off it is targeted, but not targeted when you cast it, but when you modify the next attack.

There is a difference between point and click abilities, ground targeted abilities, and the larger collective "targeted abilities" which includes both of the previous groups.

Ackelope6 votes

that... is not how the word "targeted" is defined when referring to an ability. Kalista's R is most definitely a skillshot, if not the hardest one in the game to hit. It's relatively similar to Malphite R in comparison, it can be flashed or dodged or missed, or any variant of situations that result in it not hitting the intended target.

Your phrasing is like calling Ezreal's Q a targeted ability because you "target" a certain area of the map and your skillshot will go on that point where you put the mouse. Technically true, but when you call something "targeted" without additional context, colloquially you're saying that it will guaranteed hit your opponent if they're in range, which is not true of Ezreal's Q or Kalista's ult.

your original complaint post was absolutely rife with that sort of language: all sorts of things that are technically true, but you aren't providing the right context, or are simply being overly descriptive just to make it sound like it does more than it actually does. You can explain how you think kalista is a failure of design without resorting to that kind of deceptive language.

PB4UAME2 votes

If you use any ground targeted ability, you WILL hit anyone standing in the circle that you targeted on the ground. Slightly different from point and click abilities but both are under the same umbrella of targeted abilities, and it is quite relevant as it was one of the primary reasons she's so utterly untouchable in higher level and coordinated play.

The reason I mention and highlight those aspects are those are exactly what breaks Kalista and why she is seen by every high level and professional player as fundamentally incompatible with league when even minorly strong. She can save her ally time and time again and ruins any attempt at ganking bot post six with her ult. They don't have to pick engage heavy champs with Kalista, as her ult is one of the most reliable and potent teamfighting tools ever released. Its a multisecond invulnerability paired with a Malphite ult that sends her support (often a tank, or a morgana) into the enemy team for a free gapcloser to boot! She would start and sometimes solo or duo dragons and even baron while being uncontestable unless she's caught out by a ward early as Rend simply stacked way too fucking high and routinely out-smote both junglers, and even Cho'gath ult and Nunu's Q paired with a smite as well. Her passive essentially makes her immune to any melee champion without multiple targeted gap closers or hard CCs, and vastly limits the champion pool picked whenever she saw play competitively. She is one of the few champions to ever see 100% ban rate throughout an entire World's Series, and this wasn't the first time she was 100% pick/ban either.

Ackelope1 votes

{quoted}

If you use any ground targeted ability, you WILL hit anyone standing in the circle that you targeted on the ground.

IF they're still there when the projectile arrives. it has a delay, and you also have to actually aim at the correct area. These qualities are far closer to a skillshot than they are to a point and click ability. I just don't agree with your use of terminology.

sirus otter3 votes

[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=fNqt3N9Q,comment-id=00000000,timestamp=2020-01-28T20:03:14.802+0000)

Her ult is not targeted, just saying. It is a skillshot controlled by her support. But yes, Kalista needs a rework badly. How she works right now she will never be allowed to be strong for good reason.

you.. realize shes actually really strong rn right..?

Chembaron Yamada2 votes

I was actually not aware of this, no.

I never saw one in my games. I wonder why she turns out strong rn, they didn't make any recent changes to her, did they?

sirus otter3 votes

[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=fNqt3N9Q,comment-id=0000000000010000,timestamp=2020-01-28T21:38:16.793+0000)

I was actually not aware of this, no.

I never saw one in my games. I wonder why she turns out strong rn, they didn't make any recent changes to her, did they?

look at my other post on here, if you know how to play her shes reaaallly kinda busted. especially if you pair her with somthing like a malphite or sett. for example sett can ult then kalista can pull him back and then he can go in again and knock everyone up whos slowed from his ult. shes at a 53% winrate on op.gg and for good reason, shes easily my new favorite champion and im gonna be taking her into ranked soon after a bit more practice

Spectre Spears3 votes

I feel like her passive and rend are what makes Kalista Kalista. Most ADC's have a CC/Stun skill. She doesn't have one until level 6 and ever then it's completely dependent on your support landing it. Imagine Ashe R or Varus R skillshot was controlled by your support lol. She is extremely dependent on your support being compatible with your play-style otherwise her W passive and ultimate don't matter.

The fact that her passive is susceptible to slows makes her extremely vulnerable as well. (If you get Nasus Withered you're never auto attacking again unless you stand still.) And on the flip side, gaining movement speed buffs doesn't offer the opposite effect. Though I suppose that would be broken if it did.

Arashiiko3 votes

[{quoted}](name=Spectre Spears,realm=NA,application-id=3ErqAdtq,discussion-id=fNqt3N9Q,comment-id=00000001,timestamp=2020-01-28T20:22:51.824+0000)

I feel like her passive and rend are what makes Kalista Kalista. Most ADC's have a CC/Stun skill. She doesn't have one until level 6 and ever then it's completely dependent on your support landing it. Imagine Ashe R or Varus R skillshot was controlled by your support lol. She is extremely dependent on your support being compatible with your play-style otherwise her W passive and ultimate don't matter.

The fact that her passive is susceptible to slows makes her extremely vulnerable as well. (If you get Nasus Withered you're never auto attacking again unless you stand still.) And on the flip side, gaining movement speed buffs doesn't offer the opposite effect. Though I suppose that would be broken if it did.

You also need to factor in that this whole issue with her ult doesn't matter since most ADCs play with a premade support and vice versa. If you're going a champ like kalista, you need to have voice communication usually with your support to coordinate. Because most people will play with a premade support if they're going botlane, it doesn't make sense for the skillshot to be controlled by Kalista.

Imagine if I decided I wanted to int a game, so I picked Kalista and ulted my midlaner/support under their turret to be an arse. There would be grounds for anyone who played Kalista to be reported for ulting someone into the enemy team if they died. That's why champions can't attack other champions, reduce their stats, or do much of anything that could be detrimental to their team because of how toxic League can be.

Letting Kalista control her own ult is a good way to cause rage inducing situations.

Also, most adcs don't have a hard CC ability. In fact, most of them don't have true CC at all. Slows are hardly considered a CC at this point since they don't prevent flashing, movement, or abilities.

List of Single Target CC: Ashe Caitlyn (Barely, since they must walk over it themselves to activate it. Still soft CC) Jinx (Same as above. Soft cc.) Jhin (Skillshot, and must have been recently damaged by a teammate. Soft CC.)

List of no CC: Miss Fortune (Just an AoE slow which is too soft of CC to be considered real cc.) Ezreal (Literally nothing) Sivir (Literally nothing) Lucian (Literally nothing) Tristana (Just an AoE slow but barely even considered CC.) Kai'sa (Literally nothing) Draven (I don't really consider a tiny displacement with small slow as real 'cc' and definitely not hard cc, but if you do more power to you.)

List of AoE CC: Aphelios? Not really AOE; they must be affected by his gravitum and that's not the type of CC you're referring to. It's a root. Kalista Varus? Not necessarily even AoE since it's very easy to get out of his ult. Again, soft cc anyways. Not hard CC.

Roots are considered soft CC since they don't prevent someone from attacking. This definition can vary in the community, but even then there are only 5 adc champions who even have a root in their kit.

A majority of ADCs do not have a CC/Stun skill because this defeats the purpose of an ADC. An ADC is supposed to be a glass cannon that is easily killed, but if left unchecked causes massive damage. Giving them hard CC gives them the ability to completely mess over any opponent in a 1v1 which isn't necessarily the goal for the role of ADC. AoE stuns or AoE abilities in general are very hard to balance since they allow for the potential for an ADC to completely 1 shot a team. That's why Aphelios was a permanent ban for a long time and is still the most banned champion in the game for the current moment with a 65% ban rate. He AoE nuked people and decimated whole teams with his 99% slow (which at that point is practically a root in itself).

ADCs are not meant to have AoE abilities which is why they're next to impossible to balance properly.

I see your point, but you can't make blanket statements like "most adcs have this" when they clearly don't. The only case you can make is that most ADCs have some form of CC, but your statement specifically states stun CC.

Hard CC prevents all forms of action (ability casting and movement.) This would be stuns and similar CC. Soft CC only prevents/hinders movement and still allows ability casting.

If you remove the ones with soft CC from the list, there are only 2 champions who have hard CC in the botlane; Ashe and Kalista. But even Ashe only has single target CC. Kalista's is AoE, making it even harder to balance. Kalista when she was buffed caused havoc in the botlane and was nerfed into the ground as a result. Her whole mechanical feel is unique especially with how her auto attacks are so I don't think a full rework for her is necessary either, but her abilities need to be fixed. She's difficult to play with especially in a team fight setting since her rend really makes it so she needs to focus on one enemy. Twitch works because he has an AoE ability that procs stacks towards his E, but Kalista has nothing like that. She is essentially the degenerate form of Twitch, and needs some changes to make her have a unique feeling as a champion rather than looking like a shadow.

I really feel like buffing her Oathsworn proc could help her a lot. Maybe making her do extra damage with it or something. Make the bond of the Oathsworn more of an emphasis for her so she supports her support and herself by being near them? (Think Aphrodite from Smite. Let her Q maybe interact like Lulu Q off of her support and apply a stack towards Rend for each arrow that hits?) You could even give Kalista a buff when her support isn't near her, kind of like a "lone wolf" type of buff.
Maybe an increase in attack speed or something if her Oathsworn dies. Maybe even add in the possibility of temporary resurrection of her Oathsworn (Similar to Anivia passive, but on her ally?)

I really like the idea of a reliance on Oathsworn to bring out her full potential without making her useless if her support afks.

Chembaron Yamada1 votes

Roots like Jinx' E, Caitlyn's W, or Jhin's W are actually hard CC, not soft CC. Also Tristana has an AoE knockback on her ult, yet you listed her as having no CC at all?

Saezio4 votes

IDK, I feel like what you are asking for is easy to accomplice with training.

It's just a straight up QoL buff for many adcs in low elos. And I don't think we need that

Yets42403 votes

Amen. Someone else was downvoted to oblivion for having the gall to suggest that making your champions essentially orbwalk and kite for you (oh the irony of a Kalista player asking for this as if her passive wasn't enough of training wheels when we don't even have turn times FFS) might not be the best of ideas when kiting is already stupidly easy in LoL.

Saezio3 votes

It would also be a huge middle finger to all the ADC mains that have sweated to master this skill. I wouldn't like that.

BTW this change would make adc such a dull role, and would remove so many clicks from playing the role. Turn them from the most rightclick heavy and intense role to a stoner friendly role.

Z3SIeeper3 votes

Are you asking for attack move but with champion priority targeting? Sounds cool to me.

Shouldn't be too hard to implement either.

PB4UAME2 votes

We already don't have turning times, and kiting and orb walking is already much easier in League than any other game I have ever played. Do we really need to make it even easier and impossible to mess up?

Spectre Spears6 votes

Yes, that's what I was saying. I tried contacting support about this and was told that they don't work together at the same time and that I should make a board post about it.

I have multiple severed tendons in my hand that never healed properly after 3 surgeries and years of physio and this function would make my life a lot easier lol. I try my best tho, I'm not too butthurt about it.

Edit: The irony of the fact that my hand got "rend"ed just sank in.

MLGMASTA1 votes

there is an option for target champions to work as a toggle, or does it target non champions also when attack moving?

sirus otter3 votes

i recently played kalista and i used to think she was garbage because everyone kept saying she was, and then i played her and ive been winning so many more games, shes r%%%%%edly broken. i can execute 3 people from the same range as a caitlynn Q and it resets each kill? you can execute minions to cs easier? your ultimate makes sett and malphite harder to deal with?! your autos kite FOR you?! why tf would you ever not play kalista as adc XD

Spectre Spears2 votes

This guy gets it.

The worst part of playing Kalista is the stigma people have about her. I'm so tired of teammates giving up on the game because I pick her.

sirus otter2 votes

[{quoted}](name=Spectre Spears,realm=NA,application-id=3ErqAdtq,discussion-id=fNqt3N9Q,comment-id=00020000,timestamp=2020-01-28T21:46:35.775+0000)

This guy gets it.

The worst part of playing Kalista is the stigma people have about her. I'm so tired of teammates giving up on the game because I pick her.

its because she actually requires some skill to play unlike mf who just presses r and wins. which is why mf looses to any team with half a brain to kite or just cc her. its part of why i play nami when im supporting, nami wave equals a nice and dead mf

14daysuspensionk1 votes

Judging from how many points you have on her it looks like you're quite new to her, either that or it's a smurf account.

xDogMeatx1 votes

i vote for smurf but i feel kalista should be reworked to allow all types of players to play her.

2gudaiya1 votes
TheRunicBlade1 votes

The only time Kalista will be come remotely viable again is if they revert the change they made to where slows, slow her attack speed. Too many slows in the game and so many supports can make nonexistent.

iRend Spears1 votes

Waw , a lot of people here make her look like a broken champion , I main kalista for so long , I know for a fact that if you pick tanks and champions that slow her she is as good as a minion , she barely deal dmg , and I'm talking that this happen even when she is 20/0 , it just doesn't matter , one slow and she won't put 3 autos before the end of the fight .

FurriesAreHot1 votes

Username checks out.

AidanWR1 votes

I hate how her autos still do 90% damage. In this meta, that's like removing 30% of your damage in a single fight. I still like to play her, but her early game is so hard with all the nerfs, and her late game is almost impossible with the number of assassins/high cc champs running rampant. Also, I never have the problem with attack move because I don't use it. Yes, I literally click to auto, then click to jump, years of experience has made me really good with doing that, but I highly recommend that you don't try that because it can easily lead to misclicking, and is really hard to do sometimes

DeathBurst1 votes

However, I noticed that when I tried to apply both of these settings at the same time they do not work in tandem.

I'm curious if this is something the development team would ever change?

I don't know, but I'd like that too...

in my ranked games whenever I lose lane I get cussed out by all of my team mates and told that I'm "Inting, throwing away their LP or trolling" by just picking Kalista. Regardless of the fact that my previous two games I had gone 16-0 with her.

To be fair with your team-mates, regardless of your own performance, she's a 45% winrate champion, in the bottom 5 of worst underpowered champions. And of those 5, she's also the one with the smallest pickrate. Your mates shouldn't flame you no matter what, flaming never help, but they are justifiably annoyed that you chose to play with a handicap.

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