How is AD, and MR calculated?
Anyone know the equation for damage calculations?
Anyone know the equation for damage calculations?
% damage reduction = Resistance/(100+Resistance)
For example, 50 Armor or MR grants 50/(100+50) = 33% damage reduction. 100 Armor/MR grants 100/(100+100) = 50% reduction 200 Armor/MR grants 200/(100+200) = 66% reduction
Is that what you were looking for?
So an attacker with 300AD doing 1 hit to an opponent with 100 armor would receive 150damage on hit? Is that correct?
Barring any other modifiers, yes.
Tyvm good sir. I'm trying to build a champ that would counter a full ad champ in a 1v1 fight scenario. Perfect scenario of course haha. More so just trying to get a better understanding of the game mechanics when trying to decide what to build.
Damage reduction provided by armor/MR is extremely misleading. Do not use it to determine what you should buy.
Use EHP.
1 armor/MR = +1% EHP vs relevant damage type. You start with base 100% EHP (Your health), and each point of armor/MR adds +1% to that vs relevant damage type, additive.
To find out if you should buy armor or HP, think about whether
(Your health x .4) or
(380 x armor total[%]) is worth more. Do not forget to take
into consideration as reductions to the relevant defensive values.
In addition, the only point of surviving AD damage in general is to be a sustained threat throughout a fight/skirmish. Do not forget that you need 40% CDR or an offensive item of some kind in order to do that, like

depending on champ.
Only a few champs can exert significant sustained pressure without a 'dedicated' damage threat and 40% CDR outside of extremely organized play.
You can effectively consider
as canceling each other out, though that mostly applies to theory, not practice.
Defense = ( (Starting amount / 100) * (100 - % pen) ) - flat pen
So starting at 100 MR with a void and 10 mpen is ((100/100 ) * (100 - 35) ) - 10, or (1 * 65) - 10 or 55.
Defense reduction is then calculated as 100/(100 + value) or 100/(155) or .645
This is then multiplied by the incoming damage to be AD * .645 (for example) = total damage.
To shove it into one long formula if that is what you are looking for:
Total Damage = X * ( 100 / ( 100 + ( ( Y / 100 ) * ( 100 - Z ) ) - V) )
Where: X = Incoming Damage Y = Appropriate Defense Z = % Defense Reduction V = Flat Defense Reduction
I believe that some % damage reduction happens after flat damage reduction in which case you would change ( 100 + ( ( Y / 100 ) * ( 100 - Z ) ) - V) to ( ( 100 + ( ( Y / 100 ) * ( 100 - Z ) ) - V) * F)
Where Z = % Damage Reduction before Flat Reduction and H = % Damage Reduction after Flat Reduction
Hope this helps!
I need to go to LOL school haha! Thanks for the post <3 xoxo :D
You can also think of 1 point for armor/MR makes you have 1% more effective health against that damage type.
So 100 armor is 100% increase to effective hitpoints against physical damage - which equates to 50% physical damage reduction.