Rengar needs to actually win something when he wins, "The Hunt is on" and a change Summoner Spells

jahance5··4 votes·350 views

So I was playing a game with a Rengar on my team, and a Kha Zix on the other team. At some point, "The Hunt is on" triggered. Rengar won the trophy, but since Rengar can no longer lose his stacks, and it takes nearly full stacks to trigger it anyway, Rengar doesn't actually gain anything from winning the side quest. Kha Zix gets his 4th evolution while Rengar gets only maxed stacks if he didn't already have it. With Rengar being no longer able to lose stacks, the quest is bound to be triggered if the two oppose each other.

The quickest thing I can think of off the top of my head would be that he always starts with one ferocity, or a chosen ability gives additional ferocity. Since he got the head of Kha Zix, he should evolve something just to rub it in his face (literally).

And while I'm at it, I also think Clairvoyance{{summoner:2}} should reduce the cool down of trinkets and Claritysummoner 13 should add some type of passive mana regen.

I think the 2nd part is just a good idea, but the first part definitely needs changed.

2 Comments

Lneacx2 votes

Buff to Head of Kha'zix on PBE. From s@20:

Head of Kha'Zix ( Kha'Zix vs Rengar item ) Now lists "Special Bonus: Rengar has increased vision range while in brush."

Thank Moobeat.

watbesh2 votes

Rengar's things: I edit it out because another comment says it was on S@20 ...and I found it. Judging from the page's URL, it will be removed when next patch is out, so I won't put the URL here. Google it and you can find it. Copied from Lneacx's comment:

Now lists "Special Bonus: Rengar has increased vision range while in brush."

Summoner Spells: I know {{summoner:2}} and summoner 13 are underrated and likely underpowered. But I can't get the idea about giving passives to Summoner Spells - As far as I remember (I started in late Season 3), with proper Masteries, summoner 14 gave bonus AD and AP while on cooldown, and summoner 7 passively increased Health. But for others, Masteries only add something to Summoner Spells' actives (with an exception; summoner 4 got shorter cooldown). And they had no passive without the Masteries.

If you need more vision even with {{summoner:2}} , or more mana even with summoner 13 , Riot would buff their own active effects and/or reduce their cooldowns. Possibly add another effects, like a mini-summoner 6 in summoner 7 , but probably not passives.

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