Azir Balancing suggestion
Azir was nerfed to the point of being very difficult to use at all stages of the game since his main damage source (soldiers) have such limited targeting radii now. I was watching a video on Youtube of Bjergson playing Azir and an idea hit me, why was Azir's soldier radius nerfed? because it was large and people kept getting harassed too easily so why not make the soldier targeting ring visible when your close to it, similar to the tower radius on bot games but in sand, that way people know the effective radius of the soldiers and can easier avoid being targeted by them. The other issue is how much he can bully someone under towers and his siege capabilities, to deal with that why not half the soldier's targeting radius under tower and increase their duration slightly. So instead of dying in 4.5 seconds under turret, the soldiers last 6 seconds and lose half their targeting radius making it much harder for Azir to harass targets under tower letting them potentially farm up till they can "all in" him.
Azir is a mage AAC, he excels largely at sustained damage in a confined area (area around his soldiers and in the area where he can send them). Through decreasing this area of control by making his soldiers extremely near sighted, the balance team stripped our favourite Anthropomorphic Egyptian Pigeon of what make him him. His glaring weakness in all of this being his lack of huge burst damage allowing champions like Zed, Leblanc, Syndra, etc... to out burst him. His effective radius is also not as big as some of the more notorious harass champions leaving him vulnerable to harassment too, examples include Ziggs, and Xerath. Azir fits into a niche of strong zone control with crazy sustained damage within that zone, outside of it his damage is lack luster/non-existent. Sure he can move his control zone around via Q but early game that is one move every 10 second, decreasing to 6 later on. I know he builds max CDR because of his passive but even then early game his soldiers won't be moving around a ton (honestly who has 40% CDR by 10 minutes?)
For everyone who was bitching about Azir, his two weaknesses are bigger bullies and early all in champions. Pick one you're half competent with if u find yourself ever against the emperor and watch him just fizzle away since he won't be able to make it to the point where he can do relevant damage until its hopefully too late.