Couldn't you make the jungle creeps just take longer to take down(give them more health, with more resistances) But also reduce the damage to match the timer rates.
And lets say after taking down a jungle creep you heal like 100hp or something so that everyone has a decent jungling sustain.
and say give more gold from them.
(and much like the Crab. If you have a CC and use it on Jungling creep it would shred some resistances.) making
not fall completely.
And I would say some 'assist' gold
For example, if the enemy jungler comes in and just smites it because you have a slower clear.
You will be given 20% of the gold and 20% of the exp.
and we can also maybe add if you have Smite you will make less gold from minion wave but more from jungling.
Another addition you can also make. Have the camps Have unique attacks, so you can dodge/negate them TO get a really healthy clear.
Like a poison empowered attack where he channels it, and you can disrupt it.
the wolves, so that the little wolves grant the larger one attack speed.
the birds can have a skill shot like Kogs R, so its impossible to dodge ALL of them. unless you clear most of them.
this is just a few.