Cass Rework and skill change

JustBoneBrook··1 votes·845 views

Hi i think cass change is nice but not really good becose of the lack on her skill

#1 her new ratio on Q, W are so low she got no area damage onless she REALLY FEED. #2 Her E skill lack so much of RANGE she need to be at almost melee range to cast it and is slow to cast. So her q, w cant poke at all and her only damage skill need to be at melee range to be cast #3 her ulti never really hit becose of the lack of range on it. yah i know the cooldown is low but the skill is just not good whene you have it 50% of the time is just stop your other cast for the duration

I dont say she BAD but she just need a litle buff to perform Or may be a full team make for her with alot of cc and other think

Any way Sorry for the bad english it just what i think i play her sometime and really she dont work...

7 Comments

The Queen Viper4 votes

The "rework" failed. It would be just better and easier for everybody to revert these unnecessary changes.. nobody even asked them and nobody even wanted them.

Tweaking those numbers won't help and it's just a waste of time.

Serpents Embrace1 votes

Amen.

Eagleheart2 votes

The issue with reworking a niche champion to be more viable to the large crowd rather than a handful of people is that you tend to lose touch with that handful of people. I didn't play Cassiopeia much before the rework, but I found her to be extremely lacking in power with a passive that entirely confused me on it's use. Her buggy ultimate and buggy E also made her damage suffer.

After this rework, I'm having a much more enjoyable time playing her. She's got very clear objectives with her kit and her skills aren't easy to miss anymore. This is all while maintaining the high skill cap and complex kit synergy that many of the "True" Cassiopeia players enjoy. She's still the same champion that the players pre-rework know and love, just given a meaningful passive and a number shift.

It's impossible to keep everyone happy with a champion, but I believe that this rework pleases as many of the Cassiopeia players as it can.

The Queen Viper1 votes

Highly doubt that bro... if you haven't seen this thread yet, actually majority of Cassiopeia players generally dislike this "rework".

http://forums.na.leagueoflegends.com/board/showthread.php?t=4851396

But that's the thing, her old passive was meaningful. That was her engine. That's why people usually referred Cassiopeia as "one of the highest dps champs in the game". You could do wonders with it if you kept the stacks up. It was a lot better than this "afk farming" one which promotes passive and antisocial/anti teamwork playstyle.

Eagleheart1 votes

Her old passive was only meaningful if you built item 3174 and item 3040 right off the bat (And I literally mean like... five minutes in) in order to avoid mana problems. New Cassiopeia still has mana problems and I would still build those two, but I'm not building them to make use of my passive, I'm building them to eliminate a problem with my mana.

I REALLY shouldn't have to build two high cost items to make use of the passive on a champion. That just plain old doesn't make sense. The other issue with her old passive is that unless you were capable of casting constantly with 40% CDR and an opponent that let you hit them, you would quickly be draining youself of mana to keep the passive up for more than a second. It's the same issue with Mordekaiser's shield: You have plenty of it in laning phase, but if you go without damaging creeps for one second, poof, it's gone. Then when someone comes to gank, you don't know where your shield is, and with Cassiopeia you stumble on mana or cooldowns and get ganked. The passive of a champion shouldn't try to push players to drain themselves of resources just to use a LITTLE less of that resource.

Scrolling down through the thread I was linked, I see someone ranting about how her poison isn't "poison" Well, neither is Teemo's poison, or Elise's poison, or Gangplanks poison, or Singed's poison, or Twitches poison. Poison in league isn't like poison in reality. The champions of league of legends would probably laugh at the efforts of twenty female black widow spiders biting them. Us? We would resign ourselves to our doom. I'm sure you all want to be DOT master mages capable of melting a target and grinning as half the debuffs on the boss are from your DOT spells. But this isn't world of warcraft and we're not playing affliction warlocks. So were not going to be able to riffle the numpad and watch as debuff after debuff stacks on the target.

Skipping to the end, I'm seeing tales where several people have done VERY good as Cassiopeia. And people are just sitting there hamming them about it. I think that the VERY LARGE issue is that people are wearing four sets of Yi brand nostalgiavision goggles. You're having a change brought to a champion that VERY FEW people use to bring them into a state where people can actually use her, and you don't like it. This is the same issue with Twitches ult getting a RENAME. yes, people were upset about Twitches ult being RENAMED and NOT CHANGED IN ANY WAY. That and this are both cases of a very vocal minority trying to revert something that they don't like, yet everybody else either doesn't care or likes it. And it's happened many, many times before.

JustBoneBrook1 votes

Well it not that so bad but her area damage is just way too low and you usually die before you can be of use for someone

Any way Karma rework was the basest. So it ok with me just think cass need something to help her deal AREA damage or range with the E skill.

JustBoneBrook1 votes

Azir new champ Cassiopeia bulf nice

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