Can we just combined heal and clarity already?
No reason why it needs to be two spells anymore.
No reason why it needs to be two spells anymore.
I would prefer to see clarity and cleanse merged.
That would eliminate the purpose. No one would ever use it for the Mana regen, because the Heal+Movement Speed would be too valuable.
Then you still get the heal and MS, nothing changes about your use case.
Then what's the point?
Everything in the game needs to have a purpose, and this change would serve none. You may as well remove Clarity altogether.
The point is to increase it's usability, if you chose to ignore the alternate uses then that's on you. Meanwhile heal would become a more versatile summoner spell for the rest of us. I don't understand the nature of your objection because it does nothing but give you more options with it.
It wouldn't be anymore versatile. No one would use it for the Mana regen purpose, because the Heal+Movement Speed is too valuable. Take Xerath for example. He's an immobile mage who likes to poke, so he takes this theoretical Heal summoner. As he pokes, he hits some and misses some, and runs out of mana. He uses Heal to get mana and some hp back to keep poking. But he's left himself vulnerable to a gank, and he already popped Flash on an earlier one. The jungler ganks again, and he dies because he used Heal for the Mana regen and not for the escaping capabilities.
I'm not saying Clarity is a great summoner, but mixing summoners like this only adds needless complexity. More utility isn't always a good thing. Would you combine Cleanse and Ghost? Just buff Clarity instead.
so how about this
Recowery-through "couple" seconds you emit an aura that regenerates your allies hp and mana at "some" rate
this way we also split this apart from barrier
What if you want heal but you're a mana-less champion?
Then nothing changes for you. You still take one summoner spell and you get your heal, just like now.
If they combined them I would assume they'd have to nerf both components at least a bit or else it'd be overpowered.
If they combined them I would assume they'd have to nerf both components at least a bit or else it'd be overpowered.
In most cases i assume it would be used for one purpose or the other, you probably wouldn't get the full benefit for both....
How about change Heal and Clarity to be the same thing and move the movement speed from Heal onto Barrier and make it last as long as the shield lasts.