Suggestion for Support

DarkWoLF1396··1 votes·1,267 views

Hello everyone.

I have been playing LoL for a few years on an off, mainly support ( I'd say 90% of my games are support). I have never actually been in a higher division than Silver indeed, but hear me out.

Recently I started playing Pyke, since he's support (right?), but I noticed his gameplay feels, though still support-ish, much more different than the rest, given his R's capability to actually get decent gold (due to kills), which makes me feel like I actually help the team as opposed to any tanky support I usually play, but playing Pyke versus a normal support can easily cause a gold deficit to the enemy team.

What if, hypothetically, we would be able to have an addition to any champion we play as a support (or at least is considered support), as in a secondary passive (or part of the base passive) that give, say, half of the kill gold everytime we assist for a kill (on top of the assist gold and perhaps disregarding any "shutdown" bonuses and so on), or passive to the support items?

That would mean that Pyke's advantage will still be there, since he gets the full gold and shutdown gold and so on, but other supports would not feel useless (more over when playing vs a pyke in lane).

If you are also a main support, and also experience this issue, vote this up so it maybe reaches the devs.

4 Comments

usul12022 votes

As a fellow support main, I strongly disagree. Support items are balanced around low income (pyke's are not, which is why his income is higher). This lowered income means that support mages either have to snowball, power trough, or buy cheaper than their midlane counterparts, tanks are not able to completely replace their toplane/jg counterparts without heavy cost, and enchanters can have hyper gold efficient items without them being abused by other classes.

Imo gold income is an efficient support balancing lever that is being used fairly well.

DarkWoLF13961 votes

Point well made actually, I do agree with you. I still think though that the low cost items we need to use as supports are taking us well below the medium of pretty much everything - tankiness, damage, utility (since as a tank Braum with decent stats I may sometimes die before I can be useful enough, vs ad, with the most armor I can have at that time not being enough).

usul12022 votes

The items are far far behind in tankiness, but also offer much more team utility than other tank items. Zekes, locket, knights vow, all of these provide well for the team while not allowing the support to become super tank. On the flip side, support tanks have much tankier kits. I mean, how many full on tanks would kill for alistar's flat damage reduction, braum's block anything (including taliyah wall, which always confused me on thematics, even if the coding makes sense), or leona's extended extra armor. They've got kit-based reductions where solo-lane/jg tanks have % health damage. This creates the ultimate support tank tradeoff: you're uptime based. Alistar and leona have that God engage, but cannot sit in an enemy team as a tanky disrupter so their skill caps come from pushing the limit before pulling out to circle fights. If they could sit in, you'd never see tank junglers/top laners again, it would be supp-city. Braum's a bit unique on tank supports as (imo) he's more negation than disruption, but still has threat windows like the others.

Edit: I would like to see less adc-oriented utility on supp items though, stuff like KV and zekes pander to adcs and make tanks feel very weak when your adc is shit/adcs in general suck.

Ares DuVamp2 votes

So far my only issue with the support role, the support item primarily, is that I tend to run out of wards too quickly. There should be some sort of way for the support item to get more wards without having to back every two to three minutes. id rather be out helping my team than backing cause oops, i warded and now i dont have anymore. could be put on a timer like trinkets and it gets reduced by cdr, or it could be based off of takedowns, a ward per takedown. i know ghost poro and zombie ward are a thing, but i need something else too i feel like.

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