Kha'Zix rework!

YoureOnTheList··2 votes·5,472 views

Hello everybody, Here I am because i had an idea for a Kha'Zix rework that will make him what he was already, currently I'm platinum and Kha'Zix only works at Bronze, Silver and Gold because nobody groups there (I can but won't point out exceptions of teams that group and Kha'Zix players that can break out from Plat+ with Kha'Zix even tho i just did) so my point of this is to give Kha'Zix his huge burst but also reduced mobillity so in higher elos he will be balanced but in lower he will be always same because they never learn to group (again exceptions gj) so lets begin:

Unseen Threat (P) Whenever Kha'Zix has no vision bla bla we all know how it works but the point is the damage scales and deals physical damage because the magic damage and scaling is almost 0 when you compare it to his damage from attacks and abillities.

Taste Their Fear (Q) Kha'Zix deals as much dmg as he deals currently and the cooldown is the same however the range of taste their fear is 400.

Void Spike (W) Kha'Zix (again) deals same damage but heals on missing health rather than flat health also void spike explodes on max range.

Leap (E) Kha'Zix deals same damage and has same range but in here I will be talking about nerfs unlike other abillities. Has increased cooldowns (look at evolves for more).

Void Assault (R) passively evolves abillities like usual and active is completly same.

Now what most of you/us are been waiting for: THE EVOLVES!

Evolve Enlarged Claws (Q) Kha'Zix has 50 increased range on Taste Their Fear and basic attacks also increases damage by 200% (yes a 300% damage) also gives the enemy a buff in which when Kha'Zix uses Taste Their Fear again in next 10 seconds its damage is reduced by 50% (up to 4 times) so versus tanks he will have some problems but not many.

Evolve Spike Racks (W) Kha'Zix throws 3 Void spikes and the same enemy can be hit multiple times (from all 3 sources) increasing damage the next one deals by 50% (not the next W or basic attack but the other 2 that hit after the first) also has increased range.

Evolve Wings (E) Kha'Zix gains resets like katarina right? Well unlike katarina he has to wait 0.5 seconds (Riot can increase to 1 second because i don't know HOW overpowered this is YET) before the next cast.

Evolve Active Camouflage (R) Passively reduces the range of Taste Their Fear by 50%. Active is the same 2 seconds 3 times.

Now hold on don't say he is new irelia or some shit ok? It's always better to nerf Irelia (those times tho :') Kha'Zix can ALWAYS get banned so stop yelling at me :D Kha'Zix is weaker than Rengar because Rengar one-shots like always doesn't he and where does that put Kha'Zix in? Exactly no where so don't yell about rework if you think this is way overpowered well guess what this balance is exactly the same as Rengar balance so once you express yourself to say this is overpowered tell that to riot, either nerf Rengar or do these changes because there is no point in having a quest while Rengar overpowers Kha'Zix greatly. I remember times when Kha'Zix had a lot of damage and was equal to rengar and he was mostly equal because of ult evolve when have 50% reduced damage taken so Kha'Zix wouldn't lose the quest in 00.00 seconds. Well i hope you like this and agree to what i just said Rengar had these changes ever since released and i haven't seen anybody saying nerf Rengar only omfg Irelia op only triforce what about Hecarim he is COMPLETLY the same only triforce the only exception is that he gets ignite tp and irelia flash tp. But thats another topic I'll stop myself here.

1 Comments

Wicked Waffle1 votes

(P) I think that's fine. It gives him an extra source of damage in team fights. (Q) Okay. (W) Okay. (E) Okay... but Kha'zix doesn't really need a nerf. (EQ) So enhancing burst, but reducing DOT? Also, you didn't say whether the 50% reduction is additive or multiplicative. In case of multiplicative, there should be a cap of a minimum of 100% of the normal damage, and in case of additive you should say portion of the new damage (so people don't go like 300% > 150% > 0% damage and rather 300% > 250% > 200% damage. (EW) Burst damage in team fights? (EE) Seeing as how Q already got nerfed to his substained damage and his W becomes a mandatory pickup, I think you're pushing it a little too much with the nerfs. Also, you didn't state AT ALL whether he keeps his distance buff from evolving E. (ER) Literally no one would evolve this if it decreases the range for Q. You evolve something to get better at another thing. You don't do it for drawbacks, and all the other evolutions have only benefits. So this idea is pretty stupid, unless you are talking about ISOLATION RANGEand not CAST RANGE. Now for post evaluations.

"Kha'Zix can ALWAYS get banned so stop yelling at me :D" That's like saying "Ima make this op champion that instakills everybody, but he gets banned so yeah! No one gets to play him! Also, fuck blind pick, which the majority of the playerbase play."

"Kha'Zix is weaker than Rengar because Rengar one-shots like always doesn't he and where does that put Kha'Zix in? Exactly no where so don't yell about rework if you think this is way overpowered well guess what this balance is exactly the same as Rengar balance so once you express yourself to say this is overpowered tell that to riot, either nerf Rengar or do these changes because there is no point in having a quest while Rengar overpowers Kha'Zix greatly. I remember times when Kha'Zix had a lot of damage and was equal to rengar and he was mostly equal because of ult evolve when have 50% reduced damage taken so Kha'Zix wouldn't lose the quest in 00.00 seconds. Well i hope you like this and agree to what i just said Rengar had these changes ever since released and i haven't seen anybody saying nerf Rengar only omfg Irelia op only triforce what about Hecarim he is COMPLETLY the same only triforce the only exception is that he gets ignite tp and irelia flash tp. But thats another topic I'll stop myself here."

  1. Grammar please, break it up.
  2. Rengar does not always one shot people, and there's a warning sign. Also, Kha'Zix is more situational.
  3. You're saying that if x champion is overpowered, than y champion should also be overpowered because why not lolololololol. Simply ask for x champion to be nerfed.
  4. Rengar doesn't overpower Kha'Zix completely. They are both assassins, but Rengar is fully committed once he enters a fight while Kha can run away using resets. Kha'zix also does better damage in 1 v 1s through burst damage and Rengar does better damage in substained fights with multiple people.
  5. You can't lose a quest in 00.00 seconds unless you are really, REALLY bad with Kha'Zix and you fountain dive. This may or may not be reflected on your less than 50% winrate on Kha'Zix.

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