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Nasus.....

D0MINATING··1 votes·1,203 views

Hello everyone, just a reminder, this is my opinion! I have my own body so I have my own thoughts!

Nasus is a semi-under rated and very powerful champion. He can do such things as: split push hard, do TONS of damage (hueehueheuh), and perhaps even carry!

His Q and W (Siphoning Strike and Wither) in my opinion, are unbalanced and needs to be nerfed! Not to hard, just a nerf that will help carries like the ADC's and Middle laner, escape his wrath!

Before you type below, yes I know denying his farm early game and bringing something like summoner 1 will help a lot, but I have a few complaints.

Even though denying his farm helps in the laning phase, he can farm freely when things like team fights/when the enemy team is taking objectives. He can also destroy turrets, inhibitors, etc., VERY quickly. What I think Riot Games can do to nerf Nasus's Siphoning Strike!

  • Increase the cooldown
  • Lower the damage
  • Have Nasus lose stacks when he is slain.

Here we go again! Nasus's W, "Wither", is very over-powered! He can easily fight in 1v1 scenarios with his Q and because of this, I think Wither should be nerfed!

Wither has an insane slow that not only slows, but reduces Attack Damage by a huge %! Yes bringing things like summoner 1 or item 3140 can help remove this slow, but Wither has such a fast cooldown time! It can help junglers/roamers easily gank without any problem while the target is trying so hard to escape from the giant slow! Combine Wither with another slow, it's devastating! Also, getting summoner 1 and item 3140 take up a Summoner Spell/item slot, which can really matter!

What I think Riot Games can do to nerf Nasus's Wither!

  • Make the cooldown longer
  • Reduce the slowing and Attack Damage effect

I hope you enjoyed reading this article about Nasus! If you have anything to say, comment down below in the Comment section!

12 Comments

Jamaree2 votes

{quoted}

What I think Riot Games can do to nerf Nasus's Siphoning Strike!

  • Increase the cooldown

By how much?

  • Lower the damage

By how much?

  • Have Nasus lose stacks when he is slain.

Would make him not viable period.

Here we go again! Nasus's W, "Wither", is very over-powered! He can easily fight in 1v1 scenarios with his Q and because of this, I think Wither should be nerfed!

What I think Riot Games can do to nerf Nasus's Wither!

  • Make the cooldown longer

By how much?

  • Reduce the slowing and Attack Damage effect

By how much and even why, other champions get AoE slows that do damage, why shouldn't he get his single target heavy slow?

D0MINATING1 votes

Yes sir, you do have a point on everything you have just said, but I have answers!

1st question - I do not know how much they should increase his Siphoning Strike cooldown!

2nd question - Same as no. 1!

3rd question - He can still be very viable. Whenever he team fights, he can be very tanky and lead the battle. Tanks are not supposed to do much damage at all. Plus, he can also just get his farm back while no one is grouped.

4th question - Nasus's Wither is probably the biggest slow in the game. It can still be very useful even if nerfed a bit.

Extra I like the way you think!

Jamaree2 votes

{quoted}

3rd question - He can still be very viable. Whenever he team fights, he can be very tanky and lead the battle. Tanks are not supposed to do much damage at all. Plus, he can also just get his farm back while no one is grouped.

No, he wouldn't. He would be a tank with soft CC, while tanks aren't meant to do insane damage true, when they do, it is for a reason or it isn't that high, it is just seems so because the target is squishy and/or they are fed. Every tank in the game that is viable and good has hard CC because they create a threat, if Nasus lost stacks every death, he would get camped even HARDER then before because now it would remove him from the game. What would be the point of playing him if he lost stacks over any other tank, answer, none, thus no one would play Nasus even semi seriously. Oh, so he goes back to farming so he can be relevant, then the opponent team wins because they are fighting 5 vs 4s while you go back to farming so you can be a threat.

4th question - Nasus's Wither is probably the biggest slow in the game. It can still be very useful even if nerfed a bit.

Think about WHY it is the biggest slow in the game. It is single target and it does no damage, and it is only a soft CC, now compare it to every other slow in the game. Every other slow in the game is either tied to damage, another CC, and/or AoE.

Garurumon1 votes

Moron.

50649086DEL11 votes

I do believe he should lose stacks upon death.

SEKAI1 votes

Then people will start using the term "Nasus tier" or "XXX got Nasus'ed" if they do that.

ZerglingOne1 votes

You're nerfing the wrong spells my friend.

It's his E and R that are most problematic to his balance. By far. Mostly because most people have no idea how much more powerful they make him since the effects aren't obvious. It's like people that complain about Vayne's Silver Bolts when it's her Q and R that are the real power in her kit.

Alright, let's run it down. A level 5 Spirit fire shreds 40 armor (~700 gold worth of stats gone) and does 215 up front damage. Know what deals physical damage? Siphoning Strike. You know what else it does? Makes his likely mid physical assassin and ADC deal more damage. But most people just stand on it thinking it's basically doing no damage because you're not AP Nasus not knowing all along it's probably the reason they're dying.

In the tips for playing against a Nasus it specifically states "Nasus is stronger than most champions while using his ultimate, try to avoid a direct confrontation when it is being used" I'm paraphrasing but you know what? It's 100% true!

Not only is he dealing % damage to anything and everything in a larger than you can tell AoE, he's got a bunch of bonus HP (like 1000+ gold worth) but he's also gaining TONS of attack damage from it! Oh yes, up to 15 AD per second per nearby unit. It caps at 300 AD, but when you factor in Spirit Fire, his ultimate, his passive life steal, and his Q, you're dying because you don't realize he's out-statting you HORRIBLY. You're also asking to die if you're dueling him mid game with an attack speed based anything that doesn't have a way to shrug off Wither.

SEKAI1 votes

He is only a problem in solo queue and in lower elo range for a reason.

Strategy destroys him. Abuse his early with ranged characters, early power creeps or camping. If he wonders off to go stack up and he is no longer easily punishable (> lvl6) then mess up the rest of his teammates forcing him to abandon his farms. End the game earlier, don't drag it out or you'll regret it.

BeatzBoyFTW1 votes

Darius : who's dat noob talking?

BuCkeT SeiZureS1 votes

Nasus is not strong right now. He is good in solo queue, nothing else. I like Nasus a lot, and use him as my main top laner. I exploit the system because I am in silver. but hit diamond or platinum and you will see very few Nasus picks because he just isn't that good unless in a very passive lane.

ZephyrDrake1 votes

Nasus is only strong if you let him get to the late game. You need to end the game fast enough so it doesn't reach the late game or have a very strong peeling team. He can farm all he wants but if your team is taking objectives like turrets and dragons/barons you are still ahead. Let him farm all he wants if you are taking important objectives. Don't let him farm if all you are doing is randomly moving through either jungle and taking buffs since that is not worth it unless you have a very mana hungry champion. His Q if you are going to nerf it in any way it should never be "it loses stacks on death" that will completely remove him from the game unless you make him lose so little stacks that you would just say "why even bother". Nasus is a late game hyper carry he is not a tank. If he reaches the late game he will destroy your backline if you let him. DO NOT LET HIM REACH THAT LATE GAME

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