Ziggs's Q to match Heimer's Ulted E.
I am going to make this very brief because it is a simple suggestion. Heimer's Ulted E is a bouncing ball, and uses the same mechanics as ZIggs's Q. By this I mean, they both bounce further / closer depending on the distance to the cursor. My suggestion is to simply add the visual prediction on ZIggs's Q's bounce, the same way that there is a prediction on Heimer's bounce in relation to the cursor. Instead of showing only where it will initially land, the bounce should be shown also, since the mechanics are the same ones used for Heimer's, and they use the same functionality.
That is all.