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Ziggs's Q to match Heimer's Ulted E.

JesusAndPalsX··68 votes·2,727 views

I am going to make this very brief because it is a simple suggestion. Heimer's Ulted E is a bouncing ball, and uses the same mechanics as ZIggs's Q. By this I mean, they both bounce further / closer depending on the distance to the cursor. My suggestion is to simply add the visual prediction on ZIggs's Q's bounce, the same way that there is a prediction on Heimer's bounce in relation to the cursor. Instead of showing only where it will initially land, the bounce should be shown also, since the mechanics are the same ones used for Heimer's, and they use the same functionality.

That is all.

26 Comments

Terchio15 votes

I think the difference is the bouncing distances. I believe Heimer's bounces will always bounce the same distance, regardless of where the initial bounce is, but Ziggs' will have a diminishing bounce distance, and the diminished value depends on how far the initial is. Maybe too many variables to accurately show on a range indicator.

Hello I am Bird7 votes

Heimerdinger: Not enough variables... Not nearly enough variables...

Father Cthulhu1 votes

It shouldn't be that hard to change it to fit the bounces for Ziggs' Q.

Aych Pii1 votes

It might be complicated since Ziggs' bombs will cast even if you target outside the max range, and I believe they adjust to land one of the bounces on your cursor rather than just firing at max range. This might make a dynamic bounce range indicator rather confusing.

brad1 votes

{quoted}

I think the difference is the bouncing distances. I believe Heimer's bounces will always bounce the same distance, regardless of where the initial bounce is, but Ziggs' will have a diminishing bounce distance, and the diminished value depends on how far the initial is. Maybe too many variables to accurately show on a range indicator.

oh no something that take a bit of effort???? man better not do that riot already has so much to do like fixing bugs and creating new balanced champions kappa

Meep Man1 votes

{quoted}

I think the difference is the bouncing distances. I believe Heimer's bounces will always bounce the same distance, regardless of where the initial bounce is, but Ziggs' will have a diminishing bounce distance, and the diminished value depends on how far the initial is. Maybe too many variables to accurately show on a range indicator.

It can definitely be done. It is overall pretty simple actually just as long as you know the formula for the bounces. It probably divided it's previous distance traveled by a set % so that shouldn't be too hard to show as a range indicator. The only think they actually need to do is make a long arrow with the detonation radius at set marks. Then as you move your cursor closer and further away from Ziggs, the arrow will shorten visually and become scruntched. The detonation radius circles will stay at the same % length of the arrow so it will automatically adjust itself.

The Bearded Bard5 votes

Meh, I smartcast so this wouldn't make a difference to me either way.

excodar4 votes

The thing is for ziggs, however far you throw it is how far each bounce will go. If you throw your bomb at max range it will bounce a pretty good distance, if you throw it point blank next to you it will hardly move while it bounces. The prediction wouldn't work for ziggs for this reason due to the fact that the bounce range changes based on range that you throw it.

JimmyNtheKudos2 votes

No, No... Just leave Ziggs alone k thx.

Lugg2 votes

I like Ziggs Q the way it is. It has more versatility. If you made it like Heimers, it would bounce over minions a lot of the time and would hurt your farming.

Br4ndon2 votes

hes not asking for a buff. what hes suggesting is for clarity.

lDontLiftIcarry1 votes

oh are we adding visual clarity for the enemy or the ally for ziggs? if its enemy please and ty. Sick of not knowing how to walk under a ziggs Q because I don't see him enough anymore to remember.

MarhsallLee6713 votes

You could always walk to the side instead of attending the Prometheus School for Running Away from Things.

lDontLiftIcarry1 votes

or you could just not have a skill shot based on retarded mechanics that in an isometic/diagonal view game has no reason being there.

just pink ward the nidalee spear. You're that guy. Idiot.

MarhsallLee673 votes

Yeah, changing a key mechanic in a champion's kit is easier than learning to right-click somewhere else.

lDontLiftIcarry1 votes

pink warding it again eh?

MarhsallLee674 votes

Invisible Nidalee spear is a bug. Ziggs's Q is not. It's a mechanic that's here to stay unless Riot suddenly decides to change his kit. Either git gud or suck it up and deal with it.

Artilleryfrost3 votes

Pink ward the spears iirc doesnt come from the invisible spear bug but it actually comes from people saying buy pinks for akali and dodge the spears which popped up alot around the same time and eventually got merged into one hence pink ward came from invisible akalis not spears. I might be wrong.

Punkkee1 votes

YES!!!!!

Drunk Rummate1 votes

I never see distance cursors anyways... haven't turned off smart cast since i started playing this game lol

Crossette1 votes

Ziggs Qs aren't THAT hard to predict...

Budupops1 votes

because ziggs needs more nerfs

KaminoX1 votes

OR riot can change his Q BACK to the way it was i hate his Q now! i used to play ziggs all the time but then ppl complained and riot nerfed his Q -.-

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