On Game Balance and Fun

MrClockwork··1 votes·209 views

Obviously the hot topic on everybody's minds is that this new preseason patch with all the runes just completely broke everything. Now, I've been playing League since around the end of Season 3 on and off. I'm not the best player, nor do I particularly care about competitive. Throughout this period of time, I have seen the rise and fall of many metas and their respective busted "features". In my case, I don't care if something is good or not in the end. Take Ardent Censer for example. I had never had any ire or great death wish on those that balanced it for one simple reason: it was not unfun to play against. There was nothing there that actually was frustrating for me. A game that was completely balanced was never my wish when playing this game, only really to have fun. A counterexample would be that of Galio; every time I play against him, I see him do poorly in lane, have poor trades, get facerolled and go 0/6, aaaaaaand then come back late game as a full-on carry nuker that also has CC, even though the player obviously did not make any good game decisions throughout the course of the game. This is frustrating to me. With the introduction of these new runes, frustration with the whole game in general is magnified. Any essence of intelligent decision making is just thrown out the window, and everybody dies in a few seconds. This is not fun. I like playing the game. If I am either dead or the whole enemy team is dead for most of the game, I am not having fun. I would be very interested to hear what others takes on this topic of fun versus "real game balance" is. Once again, make my game fun, and I couldn't care less about how ADCs were really good last season or how Shield and Heal supports won games.

1 Comments

Kai Guy1 votes

My stance is its still too soon to call, I don't know how long its gonna take community to get used to the removal of catchup exp and defensive stat balls from old runes. Till player base adapts to that expect to see snowballed to all hell games. Far as stuff on riot end I expect to see them start hitting champions base stats over the next few patches.

I will miss old runes, but they did get in the way of balancing the game efficiently for all tiers of gameplay. I do find some irony that the burst meta people where demanding because they where sick of adc/support/tanks Seems to be viable this preseason and low and behold folks hate it too... go figure.

I'm willing to give them 2 patches to bring things to a more stable situation before I start bugging reds about the games health.

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