Azir nerfs 5.3 (pls Riot read this)
Sorry for my bad english, it's not my first language.
So, i wanted to talk about the Azir nerfs currently in the PBE. I really don't understand the need of nerfing him, since I consider him one of the most balanced champs in the game. His strengths (range, scaling damage, mobility, disengage tools, sieging power, sexy graphics) are balanced by his weaknesses(squishy as fuck, weak early game, repositioning of his soldiers on a long cooldown, delas 0 damage in mobile fights). If he manages to hit with his soldiers he can deal a lot of damage, this is true, but the mechanics of the campions offer a lot of room for counterplay. He has his niche in which he excels(teamfights in the jungle and situations where he manages to stay in the backline while the enemy team is concentrated in one area and he can put out a lot of aoe damage) and a lot more situations where he's basically useless(mobile fights, 1 vs 1, gets destroyed if jumped on... and many others that people who play azir know well). He's not a forgiving champion at all, just a small positioning error and u get destroyed by 1 single champion even if u are fed as fuck. I agree that he's extremely strong in some situations, like every champion should be: every champion should have scenarios where he excles, that's the reason why there are more than 1 champion for every role and i think Riot did a great job with him. He's just unique in what he does, and nerfing him the way they're doing now will make him never picked again.Just look at the competitive scene right now: He gets picked failry often, but he's not a pick or ban champion at all(like gnar, jaravan and kassadin atm). In 50% of the competitive games he's almost useless, in 35% he does alright and in 15% of them he shines. Doesn't seem OP at all to me. Just look at some games and see the desperate azir running trying to put some damage on the enemy team without success. His ban rate in competitive is actually lower than in ranked, and his win rate in diamond+(since he's a high skill champion people at high level should be able to play him at his full potential) is below 50%. People like Faker and Bjergsen(he actually did once and got solo killed after 5 minutes) are never picking him in competitive now that he's stronger than ever and they are the ones who practiced azir the most and had the most succes with him. Look at pro players streams and u'll see how easy it is, even for them, to fuck up a combo whit this champ. I really don't understand what you Riot are trying to accomplish. After months of work to fix all of his bugs he's finally viable, and after one month of viablity you decide to destroy him. I think the only reason he has a high banrate in ranked is because he's annoying to play against. ANNOYING not OP. People just have to adjust to his playstyle and you are not giving them time to do that. You can't nerf and buff champions that fast. I think he's totally fine right now, but the only nerfs i could accept are to his tower damage. I'd like an answer from you Riot and thank you for taking the time to read my post.
with similar burst but twice the range and ~0 manacosts duering lane. ontop of that he got a dash and a massive controll ult.
he isn't easy to play, but he got way to much potential, and most off all he shits even more on melees top than any other champ so far, totally takeing away any fun of the game if u have to face him.