Can CC please be consistent?

Socialist Ryan··1 votes·181 views

Currently there are numerous dash/blink skills that are only SOMETIMES interrupted by cc; for example, Trists W can SOMETIMES be stopped mid air or before she takes off but only by some stuns. Blitz's hook for example can pull her out of the air but sometimes she keeps going anyway, some times she simply stops mid flight and sometimes she is pulled, then jumps instantly only to be knocked up by the auto attack. Leona's e can be activated but then she doesn't dash if she gets stunned, but only sometimes.

Blinks have the same issue; zed can be stunned in place then teleport anyway, same with Kat, ahri and sometimes they can't

the easiest fix would be to simply make stuns/roots/fear etc interrupt movement abilities or just add a disclaimer to any cc that it doesn't work vs dash/blinks and fix the few champs that are still actually effected by cc.

I just want consistency

2 Comments

GankedByWindows3 votes

There is consistency, you just don't know how it works. For example, lets look at tristana. On her Rocket Jump, she has a small cast time (around .25s) where you can see her bending her knees preparing for a jump. If you try to CC her during that time, that is she when she "ignores" it. If you get her after that, you can stun or displace her as normal. it will happen that way every single time without fail. It is extremely consistent.

Khristophoros1 votes

Ability cast times cannot be interrupted with the exception of channeled abilities.

So like Shoot said you can use the cast time to absorb CC and then the jump/dash portion of the skill will happen after that. Timing your CC correctly means you wait briefly so that your displacement hits during the dash, not during the cast time of the ability.

Likewise, the user of the ability must time it so that the CC lands during the cast time.

It's consistent and is a player skill check.

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