Request for thought process on PBE pending Azir nerfs

Livh··6 votes·1,235 views
7/8 PBE Update

As an avid Azir player, I'd like to hear Riot's thought process on the upcoming PBE nerfs. I understand that these changes are pending and have the volatility to change before the patch is released on live servers, but I'd just like some insight.

Full PBE Patch notes: http://www.surrenderat20.net/2015/07/78-pbe-update.html Summary of Azir's changes in notes:

  • Shurima's Legacy [Passive] - No longer grants attack speed
  • Arise! [W] - Now has passive 10/20/30/40/50% attack speed gains
  • Shifting Sands [E] - No longer grants a shield and no longer knocks up enemies hit

I can understand the removal of his CDR to AS conversion in order to weaken his mid-game and preserve his late-game power and to remove the one-point-wonder of his Arise!, but the removal of BOTH his knock-up and shield is absolutely brutal. It's turned Shifting Sands into a purely escape ability now that it's lost the utility required for engaging. The brief knock-up of 0.5 seconds and the shield were what gave him that small window of time to pull off the Shurima Shuffle. He can already be CC'd mid-flight (which is completely fine by all means), but it means Azir can be bursted down the moment he gets in range to use his ultimate, making his engage possibility incredibly risky as an AP Mage and turning Emperor's Divide into a purely defensive spell.

Azir already had a winrate of less than 46%, nowhere near the >50% winrates on pick-or-ban meta champions that dominated the Rift for the last several months such as Sejuani, Gragas, and Mid Cho'gath. Yes, players who have spent time learning Azir can use his abilities to great effect such as Easyhoon and Kur0, but he isn't strong enough to be abused by the playerbase, as dictated by the winrate.

Again, I understand these changes are pending in PBE, and that decisions can change before the live servers are patched. All I'd like is some transparency from the team on how these changes were decided and why you thought they were necessary.

11 Comments

Trídent3 votes

Riot just recently said: "trying a few things out right now, and am starting with some of the extremes. should be a few different iterations over the next few days."

CrazedPorcupine2 votes

I think either the shield needs to be removed or the knock up. Not both.

Sniksder161 votes

I just started using him since he is FTP and I dont have any good mids and he is so much fun, I like him the way he is and dont feel like he is op at all.

straight4free1 votes

Mobile late-game hypercarry with one of the strongest teamfight ults in the game.

Deserves all the nerfs he gets.

Trídent4 votes

....

I don't play Azir, but your comment makes me sick. He doesn't deserve those nerfs, Riot even stated that they were just testing extremes.

straight4free1 votes

{quoted}

....

I don't play Azir, but your comment makes me sick. He doesn't deserve those nerfs, Riot even stated that they were just testing extremes.

All I can say is you've clearly never actually played a good Azir.

Trídent4 votes

played against*

I actually have, and although it was extremely frustrating and I got my butt whooped, Azir still doesn't deserve those harsh nerfs.

straight4free1 votes

{quoted}

played against*

I actually have, and although it was extremely frustrating and I got my butt whooped, Azir still doesn't deserve those harsh nerfs.

Lol. You think my use of played was incorrect?

You're unranked. To think you've faced a good Azir is mighty haughty. I've played at best decent Azir and it is the most frustrating thing.

He deserves every one of these nerfs and more.

Danqsta1 votes

Lmao. It's funny how this community is still toxic even out of game.

Danqsta1 votes

As an Azir main, I believe that the knock up and shield on his E are extremely useful. I believe it is a little overpowered right now, but maybe a base shield nerf and possibly scaling nerf will suffice. I would not be too disappointed if the knock up was removed, but it would make sense if you could dash through a champion if you hit one. The removal of the CDR:ATKSP ratio I believe is fair because simply with Codex, Idol, and blue buff, Azir could potentially hit "late game" at minute 11 with his 40% CDR. Overall, I believe the nerf on the E is a little extreme, and the ATKSP change will make Nashor's Tooth more viable on Azir.

Note: I am not a Nashor's Tooth user on Azir, but after these nerfs I might be...RIP

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