How about a 3-teams Gamemode ?
Hey dear community ! What's up ? :) Few days ago I thought about a new gamemode with 3 teams, I will explain first how it could be, then I'll say why I think it's doable, and what it could bring to league. Don't forget to let me know what you think about it and upvote if you like it :)
Okay so, the main idea is to keep 3 lanes and the jungle, but Instead of playing in a square shaped map, it would be a triangular map, with one nexus at each corner. The mids would meet at the center, and the last lanes would be along the sides, as top and bot are actually in the rift. About objectives, let's put one on each jungle side, I will explain why right after.
Here's a quick layout, to get the idea : https://www.dropbox.com/s/0603468kl57v3hg/scheme.png?dl=0 (It's paint, but it is easy) Brown | lanes Green | jungle Blue | river circle | nexus Square/diamond | jungle objective
Now that you got the basic idea, let's explain a bit more :
=> First, the objectives.
With one on each jungle side, let's say one spawn on the bottom side, the team at the top is further than the two others, so when the ennemy teams try to get it, they have 2 possibilities : they can extend to contest it, or push the lanes while opponents are fighting/taking it. > If this become impossible to deal with, let's reduce minions spawn rate or crank up turrets rate of fire, so pushing is slower
=> Next, the lanes
The midlane seems to be incredibly difficult because of the two ennemy junglers, and roaming ... But with small changes we can make it playable, for example, wider lanes, possibility to get 2 pink wards (maybe a bit op), or ward generation quicker, which means more vision and more time to react. In addition assassins are fast and most mages have CCs + There is 3 champions at the midlane, ganking is harder. > This also means that mistakes can lead to a double kill at midlane. kill stealing will have a real place here.
The side lanes were difficult to imagine because we couldn't put an adc + a support against a tank or a bruiser, but I heared someone sent a message to riot and they said they wanted to change the botlane to allow something else than adc-support exclusively. (If a member of the support/staff/moderation team read this, please confirm or invalidate it) So because the future meta allow bruiser-support duo to fight against adc-support duo, this means that by adding a sixth player, like a second support, we could have two lanes of two players (2 adcs or 1adc + 1 bruiser or 2 bruisers) able to fight on equal terms. > This means on each lane mistakes can lead to a double kill. This also means more wards so more vision on each sides of the map, to help our midlaners.
By doing all this we could make this gamemode steady,** each lane is even** because each player is in the same situation, there is no 2v1 on any lanes, and playing good is still rewarded, as we all know riot likes to make snowball possible by playing nicely.
Teamfights would be harder/funnier, decisions would be more rewarding, and add another team makes the whole decision making more complicated. This can teach many things to the classic gamemode on the rift (decision making, warding, laning phase ...) It can also be a nice challenge for everyone, with animation orgy in teamfights :D
Thanks for your reading, let me know what you think, what is to improve, what could be nice, and upvote if you want more people reading this :)
ult would be way overtuned
would need a passive change
(There are other examples but I can't think of them)