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This New BE system is honestly such a downgrade from the ip system

Predàtor··164 votes·4,276 views

Im getting really sick and tired of having to grind for levels over and over just for RNG to screw me with the oldest champs in the game dropping from the champ chests, like "oh i see you just played a bunch of games, here is a champ shard worth 90 BE", great, awesome, maybe ill be able to afford a champ in a few years

EDIT: also can someone with a brain(which obviously doesnt include anyone at riot) please explain why the Orange Essence shards were lowered? because according to Riot(which is completely false) we have "Easier Access" to skin shards, and anyone in their right mind knows thats completely untrue, im getting on average 1 key shard every like 5-6 days, and no level ups so far drop skin shards, i have so many skin shards that i got out a set of 10 chests i bought that i already own the skin so they arent worth keeping, but they also arent worth the measly 100-200 Orange essence i would get for dissenchanting, like Legendary skin shards are even worth just barely over 300 now but no costs for upgrading shards has changed

118 Comments

Okuma32 votes

I wouldn't mind the new system if they gave us a little bit of BE per game.

Wráthful5 votes

{quoted}

I wouldn't mind the new system if they gave us a little bit of BE per game.

the point of the new system IS to not give anything but exp after each game :P

Okuma16 votes

I've figured that much, but it'd be quite nice if they gave us a tiny bit of BE tho :p

7deadLeeSlnz8 votes

{quoted}

I've figured that much, but it'd be quite nice if they gave us a tiny bit of BE tho :p

They will give you 50 BE per FWOTD.

Ashen Rider2 votes

Yup, I think that's going out in 7.23

SweedishGunner9 votes

50 BE for a win! WOAH DUDE! That's crazy, I'll have a 6300 champ in no time!

Pierce The Veal18 votes

{quoted}

They will give you 50 BE per FWOTD.

In exchange for losing 175 exp from the FWOTD.

Over a week you gain 350 BE in exchange for losing almost 1 level, aka minimum 720 BE. Woot.

You think Rito isn't going all out at becoming EA 2.0? You thought wrong!

Sraeg20132 votes

Are you sure?

That's 1225 XP in a week. At level 32 I need ~2500 XP to level up.

Ale non è male2 votes

{quoted}

Are you sure?

That's 1225 XP in a week. At level 32 I need ~2500 XP to level up.

He is wrong indeed Losing 175 XP/day means you lose1225 XP/week aka around half a level (or less as you get closer to the point where you need more XP to level up, closer to level milestones or whatever they are called) as you correctly pointed out and gain 350 BE if you get all the new FWOTD. You still don't get more BE than the current situation though, and that's imho the problem cause the values are slightly lower than what should be

Sraeg20131 votes

Well, at least you know for sure you are going to get this BE, unlike the rest of it.

Ale non è male3 votes

{quoted}

Well, at least you know for sure you are going to get this BE, unlike the rest of it.

The problem is, the system gives you too low of a reward for leveling up, so it does not matter if they change the currency by which you gain the exact same amount of BE in the same time frame(even though I would point out that at level closer to milestones in theory you should get slightly more BE overall as you would plug in some extra FWOTD to reach the new level since the amount of XP bonus you get is reduced in about the same time)

I honestly think that they should either give more rward or make it faster to get reward

They are proposing to change the rward for FWOTD from 575 XP to 400 XP and 50 BE.

I think the sweet spot would be like giving 450/475 XP and 50 BE for FWOTD, so that you would take like 2 days more to get a new level, but meanwhile you have collected those 350 BE. So in a month you would not get 1 extra level worth that could be worth anything between 810-1260 BE, but you get a guaranteed 1400 BE, so on average case where you get like 1050 BE/level by leveling on average, you are guaranteed to earn 350 BE extra for the same time frame considered

Sewer Side11 votes

I still don't understand what's so hard to grasp.

You get 810-1260 BE per level up, which can take about 10 wins or 13-15 mixed results at worst. That translates to 81-100 IP on average per average game in the long run with is very consistent with the old system (using the non bugged IP gains)

If you aren't hitting a minimum of 810 per level, contact support. What individual shards you get is fucking irrelevant, since the net result should be within that range.

Mister Support2 votes

And this is only if you play all those games in a single day, if you play throughout a few days then the games to level goes drastically down thanks to FWotD.

PixelPicksTW20 votes

[{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=eXZUFpEb,comment-id=0003,timestamp=2017-11-17T15:26:02.278+0000)

I still don't understand what's so hard to grasp.

You get 810-1260 BE per level up, which can take about 10 wins or 13-15 mixed results at worst. That translates to 81-100 IP on average per average game in the long run with is very consistent with the old system (using the non bugged IP gains)

If you aren't hitting a minimum of 810 per level, contact support. What individual shards you get is fucking irrelevant, since the net result should be within that range.

The problem with the new system is not that the levels do not give an equivalent amount of BE (which by the way, in my level up I got only 2 270 BE and 2 90 BE shards, total 720 BE, so they do not). The issue is that it harms consistent players while rewarding those who play one or two games per day.

How you might ask? Let's assume that your average League game lasts 30 minutes (low for some, but just to be conservative with time estimates here). According to the support page "On average, a 30 minute win will earn approximately 204 XP, and a 30 minute loss will earn approximately 167 XP". The required XP to level up to 31 (and several levels thereafter) is 2496. Let's imagine two players: One plays League like a true fan, with 5 hours per day, while the other plays until he wins and then calls it a day. Assuming both of these players have a 50% winrate, what occurs.

For the consistent 5 hour player, they play 10 games, 5 wins and 5 losses. Including first win bonus, this player makes 2430 XP per day. For the one win guy, on half his days he plays 2 games, one loss then a win. On the other half, he just plays one win. In the first scenario, he gets 946 XP. In the second, he gets 779. On average, he gets 862 per day.

First guy gets one level on average every 1.03 days, which constitutes an average of 5 hours and 10 minutes of gameplay to level up. Second guy however, using his average of 862 per 45 minutes (1 hour vs half hour day), gets a level every 2.9 days which is only 2 hours in 10 minutes.

This means, on average, it takes a consistent player 3 MORE HOURS to level up than someone who barely plays the game. And THIS is what most people are mad about with the new system: it causes grinding where the grinding feels pointless.

Tactical Barrels2 votes

^this comment should reach the top of the boards.

UnboundHades5 votes

riot doesn't really care about people who support them and play their game they just want the quickest way to your wallet and this preseason did just that

Sewer Side6 votes

You do realize they said it would be worse for those who play more?

The point was to appeal more to the casual audience since the more hardcore players probably have unlocked more.

It's working as intended? Also, what you wrote was in no way in lieu to what OP was saying; OP is complaining about getting Nunu/Ashe shards because "they're worth 90" without seeing the bigger picture.

Mech0p3 votes

And that's why people are pissed because it shouldn't work like this.... US newly found hardcore players are fucked and grinding for absolutely nothing anymore.... I have about 3/5 of the champs and now its gonna take me twice as long to get the rest as It normally would... NOt to mention this game runs on hardcore players as theyre the ones that spend money on it so all riot is doing is fucking their primary base.... Out of everything thevy done the past 3-4 yrs since ive been playing this is by far the worst change ever...

Sewer Side2 votes

Hey look, I ultimately agree it's ass, but it's always been ass. It's just slightly shittier now if you play 21+ hours a week.

But on the other hand, I'm so fucking relieved no one has to go through the hell of spending 6300-7800 just for a rune set.

PB4UAME3 votes

Still have to pay 6300 a page.

Wolfeur2 votes

But pages are now just comfort. Sure, it's very handy to have more but they're technically not needed.

Zeykra9 votes

I've leveled up about four times, you know how much blue essence I've gotten out of that? Good ole 1.3k. ONE. THOUSAND. THREE. HUNDRED. If they're really going for this shit, they should remove the damn 90 BE Champions from the loot box. You know how shitty it is to get two sorakas and a garen? This is such a terrible update.

RunninInThe90s8 votes

Impossible. Before they increased the minimum BE per level to 810, it was 720 BE. So that means--at the very least--you got 2880 BE from your 4 levels.

Durzaka7 votes

Damn that is fucking terrible.

Im really glad ive gotten lucky with my capsules (2 6300 shards in 4 levels). But good lord this system sucks

Ripikou7 votes

Riot has been bad at making changes to "IP" for the greater "good". When I first started S1 it didn't feel bad. then it started feeling grinding. Then they went all EA and said they'd make it better and made it worse. Now there is this hot steamy pile. Random bring up of costing 10 million to franchise in league. It's like Riot is 400 different companies and only 2 aren't POS.

Ripikou2 votes

Also, I just want to reroll 3 of these useless craps into a new champ... 3950 random champ per level up I CAN DEAL. This crap now though. Just garbage. Garbage I wish I could melt down and force LoL owners to drink. You POS finish what you started!

Jerry SeinfeId6 votes

bubby we know you're lying. you get atleast 820 every level.

Velzard of Koz5 votes

810*

And his point was obviously that regardless how many champs you get, most of them tend to be no value disenchant material and most of time that gets you to the minimum limit which still takes forever to get a champ.

Tactical Barrels4 votes

I got 740 at lvl 35.

The Yetii Rider6 votes

We've seen the math, it's clear that you're making more BE than you would have IP before.

T4underbolt11 votes

The math was rigged and fake. Unless in your eyes getting 1500 ip in 14 games is less than 810 be during that 14 games you lvl up. I can do the same thing and show a chart that says people in mexico earn 10000$ per month on average. We know its false cause we saw the reality yet the chart says different. Why? Because it suits the one creating the chart.

The Yetii Rider2 votes

It doesn't take 14 games to level up, assuming you get most of your XP from first wins. Only the super hardcore players who play League 7 hours a day will notice a decline.

Sraeg20136 votes

Bullshit. I play 3-4 games a day and after two level ups I'm already 300 BE behind.

Ale non è male3 votes

{quoted}

Bullshit. I play 3-4 games a day and after two level ups I'm already 300 BE behind.

That's exactly what they intended to do with the change, though The new system gives proportionally more BE to the casual players that plays 1-2 game day max and get FWOTD rather than the ones that play more games/day, because you get the most amount of BE through the capsule by leveling up so basically you earn most BE by gaining XP and the XP you get from FWOTD in a week net you basically 1 level or even slightly more if you just passed the level milestones (I don't remember the exact way they are called), so thse are FWOTD XP bonus are worth 810 BE alone, while the same XP value for the other games is worth less BE

Sraeg20135 votes

That's exactly what they intended to do with the change, though

Again, bullshit.

According to Riot even people who no life 10 games a day should be getting as much or more BE than they were getting IP.

Meanwhile I'm 15% behind playing merely THREE.

so thse are FWOTD XP bonus are worth 810 BE alone

Fyi, in the old system FWotD was worth 150 IP. So if 7 FWotDs are worth around 810 BE, then that's a quarter of BE you're not getting.

SpiritOfOdysseus2 votes

Players including myself have said that the math is wrong. I was making 6000 ip a week at times, playing 6-7 hours a DAY. Now? HAHAHA I've mad a WHOPPING 1k in blue essence in the last week and a half. I've leveled up 5 times and gotten a Kassadin, Mordekaiser, Soraka, Udyr, and xin shard along with Ryze twice. I'm saving them until I hit a spot where I'd like to disenchant them

The may might be right if you: 1.) Are new 2.) Play once a day for 30 minutes 3.) Are noobish and know no better

Gubaguy2 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=eXZUFpEb,comment-id=0004,timestamp=2017-11-17T16:45:10.683+0000)

We've seen the math, it's clear that you're making more BE than you would have IP before.

i had to slog through about 8+ games to level up, after opening my box i got 4 champion shards... all of them sold for 90 BE. Are you going to tell me i wouldnt have gotten more then 360 lp in the old system for that?

Adding insult to injury, i also got both my needed tokens to get my next kayn mastery, but it costs like 3500 BE, and im trying to grind out for urfwick before he goes away, and even though i owned every single rune, and had 20 rune pages, i only got 50k BE, plus the LP i already had, AND the levels ive earned sinc ethe new sytem went live putting me at... 109k BE.

Please explain how this all balanced out and how im making more then before?

Tactrix4 votes

The math is wrong, they wrote it up to seem like you would make more but it doesn't match reality. It never has. Believe me if I got ANYWHERE near the amount I used to get per 13 games I wouldn't even be here.

dreamstalkers5 votes

It has really turned into a grindfest. I wanted to get one champ today by playing a few games, then playing 1-2 with the champ...

but no, now I have to level up first, which is like 10 games and then HOPEFULLY have enough to afford my champ. Extremely annoying system.

Mech0p5 votes

Ikr I needed 930 for kayn and after playing all day to level up "which normally I could have gotten that much if I grinded hard enough with ip" I ended up getting 810 from the shitty rng system so now in order to get kayn I have to play another 15 games just to get him.... THis system is trash... Id rather stay lvl 30 and get my ip back... Hell at this point they can take back the entire hextech crafting system with how shitty theyre making it... I mean why fix something that's not broken

Frozen Diva4 votes

Pretty sure they lie about the benefits of the BE system. There is no way you are geting the same amount as before. It feels so unsatisfying to play and level up for Ashe/Nunu/Singed shards.

Mech0p2 votes

you would be getting the same amount if you got the middle amount everytime but the system is made to give you the smallest amount the majority of the time which in the end royaly fuks you out of at least 1000 ip by the end of the week

Mech0p4 votes

This new system is complete and utter trash... After 6 levels I feel like I've gotten a pretty good feel for it and as of right now I'm in the negatives compared to the old system.... 5-6 levels I've only gotten 810 which are all old champs and nothing over 1350 and one time out of these 6 I got Quinn which I believe went for 960 and is a 4800 champ.... By now I would easily have 6300 and more likely around 7500 Ip normally but with this now shitty system I've only gotten around 4800.... What happened to this being about a 9% gain riot because from what I see 7-10 times your getting fucked by rng and getting 810 and when you get that every time there is no way this system can compete and give us anywhere near what we used to get.... Now you can reply with the bullshit math that you've already given us but even then its not adding up and meeting the mark... Just admit you royally screwed up this time and you might as well tell us your making this game extremely grindy and in time gonna add many micro transactions... I could usually care less about the updates like juggernauts, assassins, and all of the other gameplay updates because ill get used to them with time but when you make it take 2 fucking weeks to get a 6300 champ with playing around 7-8 hours a day that's complete bullshit...

Ben Burner4 votes

Can I just have the old system back..... This BE system is such a downgrade and it's ruining my League experience..... Like what the heck, I open my first Champion Capsule and all it gave me was Alistar, Garen, Taric, and Rammus. In total, I received only 900 BE for all the games I played...............

alfrednox4 votes

This thread is full of people who did not even reach the alleged minimum, doesn't this invalidate riots fake math yet?

DuskDaUmbreon3 votes

Or they're just making shit up? Or it's a temporary bug?

ADC5LUT3 votes

It's rigged for peeps who have every champ. When I have 1 6300 IP champ unlocked guess what "mystery" champion shard I'm going to get everytime I open one?

xtyler100x3 votes

I been sick and tired of this BE level system since day one.... im dying pls help

Rebellions2 votes

Frankly it gets worse when you realize the amount of champions you get in a chest are random. I didn't realize untill I hit level 33 (I think it was) that the system isn't hard-locked at 2 champions. I realized this when my best friend pulled 6 champions out of a single capsule. Then in my next capsule I pulled like 6 champions.... 3 of which were Annie....

DuskDaUmbreon2 votes

The number of shards is based on the total value. If you got 6 shards, they all likely disenchanted to 90 BE each.

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