Suggested Item Balancing
League of Legends Items balancing
Sightstone changes:
Currently there is only one path for building a Sightstone. I think that there should be some diversity on what the Sightstone can be upgraded into. This would allow supports and junglers the ability to pick up some extra stats besides flat out health, as most supports and junglers currently do not waste the gold on upgrading sightstone until late game. I feel that the current system for the sightstone leaves out alot of diversity of play style and builds. the jungling items were revamped with a lot of diversity, and i feel that there is room to do the same with the sightstone.
Current: Sightstone Recipe. Ruby Crystal + gold stats: +150 Health Ruby Sightstone: Recipe Sightstone + ruby crystal +400 health
Suggested: Iorn Sightstone: Recipe Sightstone + Chain Vest Stats: +200 health + 40 Armor
Amplified Sightstone: Recipe SS + Amplifying tome Stats: +200 health + 25 Ability Power
Sharp Sightstone: Recipe SS + Long sword + Long Sword Stats: +200 health + 25 Attack Damage
Hefty Sightstone: Recipe SS + Giants Belt Stats: +600 health
Resistant Sightstone: recipe SS + Null-magic Mantle Stats: +200 health + 30 Magic Resist
Jungle Item suggested fix
To help improve the jungle there isn’t much we can adjust to make all sides happy. To resolve the issue there is two possible outcomes.
- Leave the cinderhulk enchantment on the jungle item and just allow it to continue.
- Remove the stats from the item, upset junglers and non-junglers.
My suggestion would be to remove the stats from the item, but create a new item to supplement the lost percentage bonus health. The only reason that non-junlgers are taking Smite and cinderhulk as I can see is, because of the percentage health bonus. By removing the percentage health bonus and creating a new item with percentage health it resolves the issue without hurting either side to much. Suggested items include:
- Bami’s Crown: Recipe Bami’s Cinder + Giants Belt Stats: +300 health + 25% bonus health UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.
- Change Warmog’s Armor to reflect bonus health instead of just increased health. a. Warmog’s Armor: Recipe remains unchanged + 400 health + 25 % bonus health UNIQUE Passive: Restores 1% of maximum Health every 5 seconds. Health restore increases to 2% of maximum Health if damage hasn't been taken within 8 seconds.
Cinderhulk Enchantment: Recipe (remains unchanged) stats: +400 health UNIQUE Passive - Immolate: While in combat, deals 16 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 24 (+1.5 per champion level) magic damage a second based on time in combat.
*remove 25% bonus health and replace with + 100 health
Cost of items remains the same and the stats are present in both items. By creating a new item or adjusting wormogs it gives Non-junglers an avenue to get the same stats, as well as allowing junglers to pick up the item aswell.
Other suggested Items:
I feel that there needs to be some sort of damage reflection item for Magic based damage. We have Thorn Mail for Attack Damage, and 2 attack speed reduction items, but no magic damage reflection. base stats do not have to be Ability powered based, just throwing it in there as an idea.
Lunar Mirror: Recipe Spectre’s Cowl + Aether Wisp Stats: +30 Ability Power+400 Health+55 Magic Resist UNIQUE Passive: +5% Movement Speed UNIQUE Passive: Upon being hit by a Ability that would deal Magic damage, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.
Please give me your feedback and discus my suggestions.
becoming more powerful with an item that they have to make no sacrifices toward. In many/most games, top laners have an item advantage over junglers mid-late game because they have access to much more gold. Not to mention that if a jungler takes Sightstone, they are already at a horrible disadvantage in combat itemization.
(imagine it has the stats you listed: 400 flat health)
and boots
let's say this will be 400 + 200 + 400 (what Warmog's flat health would be according to you) health + 25% bonus = 1250 bonus health on the tank jungler from items.
The top lane tank would have
and boots.
500 + 400 + 400 + 600 = 1900 x 1.25 = 2375 bonus health from items, nearly 2 x the amount of bonus health that a tank jungler would have.