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Kaleidostone and the general state of Inspiration

Vaylen Obscuras··1 votes·1,128 views

It feels more and more like inspiration is just... bad. Kaleidostone is an obvious troll/for fun keystone. It shouldnt ever be strong, due to its rather extreme rng nature. And taking a closer look at inspiration as a whole... The whole tree is just bad for the game. No wonder it needed to get nerfed multiple times.

And in terms of keystones... They are interesting, but do not lead to anything good. Klepto and Glacial lead to really unhealthy gameplay, The concept of spellbook just hasn't been working out well ever. Then we have the lesser runes: Most of them either are rather... weak and/or abused. The few worth keeping you could just as easily slot into any other tree.

Basically: Is there even a point in keeping the tree as it is now? I'd say, take the good from it and put it into other trees. Most of the runes in there a fringe, weird options that only invite abuse or really, really cheap tactics anyway.

6 Comments

Buckeye20021 votes

I couldn't agree more, I never use this tree.

True Garen1 votes

In pro, I see Inspiration Secondary very common... maybe the most common secondary.

"Kaleidomancy is just a superstition."

Vaylen Obscuras1 votes

[{quoted}](name=True Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eLpubVI8,comment-id=0001,timestamp=2019-10-24T22:34:34.558+0000)

In pro, I see Inspiration Secondary very common... maybe the most common secondary.

"Kaleidomancy is just a superstition."

I didn't mean to say that inspiration is weak - but rather that it does not offer a whole lot of healthy stuff for the game. Most of the runes in there, we could really do without. The few salvageable ones could just be put into a different tree.

True Garen1 votes

[{quoted}](name=Vaylen Obscuras,realm=EUW,application-id=3ErqAdtq,discussion-id=eLpubVI8,comment-id=00010000,timestamp=2019-10-24T23:00:21.847+0000)

I didn't mean to say that inspiration is weak - but rather that it does not offer a whole lot of healthy stuff for the game. Most of the runes in there, we could really do without. The few salvageable ones could just be put into a different tree.

Inspiration is intentionally arranged suboptimally, or else it is broken. Look back at how the runes were originally arranged, and also what was included and what was changed over the past two years.

For now, just think of it as - something extra. Kind of like recently removed ZZ'rot etc...

(Also, even though I don't have a lot of use for most of those runes, I do see all of them being used. )

Vaylen Obscuras1 votes

[{quoted}](name=True Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eLpubVI8,comment-id=000100000000,timestamp=2019-10-24T23:06:51.607+0000)

Inspiration is intentionally arranged suboptimally, or else it is broken. Look back at how the runes were originally arranged, and also what was included and what was changed over the past two years.

For now, just think of it as - something extra. Kind of like recently removed ZZ'rot etc...

(Also, even though I don't have a lot of use for most of those runes, I do see all of them being used. )

My point is not the powerlevel of the inspiration, as I mentioned. My point is that it is full of "bad" mechanics. Between some runes allowing for cheap, un-fun strategies, some stuff becoming must-take whenever they are good(Stopwatch, Boots as examples) and mechanics that are prone to be abused by a select subset of strategies or champs(Dematerializer, Klepto, Glacial...).

The point is: Do we even need - or want - many of the runes in Inspiration? Salvaging the few healthy ones into other trees would be a good option for sure. Reworking the tree from the ground up might be more desirable.

True Garen1 votes

[{quoted}](name=Vaylen Obscuras,realm=EUW,application-id=3ErqAdtq,discussion-id=eLpubVI8,comment-id=0001000000000000,timestamp=2019-10-24T23:58:57.388+0000)

My point is not the powerlevel of the inspiration, as I mentioned. My point is that it is full of "bad" mechanics. Between some runes allowing for cheap, un-fun strategies, some stuff becoming must-take whenever they are good(Stopwatch, Boots as examples) and mechanics that are prone to be abused by a select subset of strategies or champs(Dematerializer, Klepto, Glacial...).

The point is: Do we even need - or want - many of the runes in Inspiration? Salvaging the few healthy ones into other trees would be a good option for sure. Reworking the tree from the ground up might be more desirable.

I agree with you. Much of what's in Inspiration is a bad idea. Stuff that was demonstrated over Season 8 and further to be easily broken.

It's a much bigger problem, related to the flaws in the "Runes Reforged".

None of the stuff in Inspiration makes sense in other trees. The best stuff in Inspiration would be broken if it was in other trees. The Kaleidomancy Keystone on PBE right now, is Riot's way of telling you themselves, that they admit that this doesn't work, but they feel that they have passed a point-of-no-return.

What a LAZY Idea for a Keystone. Five out of the last 6 released champions have had "theft" abilities - abilities that are unoriginal gimmicks. Most of them have had major balancing problems. Sound familiar?

It's all related. The game was in a relatively balanced state by the end of Season 7. Since then it just hasn't worked properly. (Surely there were problems before, but looking at things as objectively as I can, it's been worse. Reversions are at least honest admissions that they were on the wrong track. Look at the average toll of comments posted on these forums over the years... they've gotten bleaker.)

You've got three types of runes in Inspiration, I guess. Most of them are aimed at getting a gold advantage to help get early powerspikes, snowball, or QoL for supports. A few are actually ingenious, and could only work for advanced players. A few are legitimate Runes that would be broken in a stronger tree, but they work well together, so they are kept in the Blue. (Besides, Glacial Augment HAS to be Blue.) (Really, except for Glacial with the associated T4, the rest are all kind of advanced, and probably not useful in low MMR anyway, where they will frequently be outscaled by the longer matches.) (Notice that new players unlock access to Inspiration LAST, and it is not part of any preset Runeset.)

Part of the reason for Inspiration to exist is that it intended to partially replace gold generation runes. It's existence is partly why Bandit was removed, and why gold items needed to be heavily nerfed subsequently.

You're right. Deep down, Riot knows that you're right. They're stuck.

Runes Reforged was a mistake.

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