Swain rework looking weak

Ultimate Vampire··1 votes·404 views

Hi,

I really liked old Swain and I love the direction of the rework - but the numbers need tweaking. His Q is decent waveclear but very lackluster and comes with a 85 mana cost. W deals less damage to creeps, and besides the humongously long charge up time (maybe adjust it so it's quicker the closer you cast it?), 130 mana cost, it has a very small radius compared to other champion AoEs and doesn't feel rewarding to land. It's cooldown is huge as well. E nevermove grasp is pretty good, but its narrow and has such a long cooldown too. There isn't much going for Swain in this kit ...

His ult doesn't heal very much, or do much damage, and you can't even reactivate it for damage when you want to. It has a long charge up and collecting soul shards to pop his ult early just punishes you. His W has a lot of tradeoffs for being long range, but the REST of his kit encourages CLOSE range play. For an AP mage? This feels awful. I'm honestly not going to play this champ anymore if there's no plans to help him

1 Comments

SuperNova00791 votes

Riot's response. Lets increase ult healing by 5 and radius of w by like 50. Reduce starting mana cost to 70. Reduce cd of q.

Then nerf his q's damage and cd. Then nerf his ult to actual horse shit again. His ult is like HEY I AM HUGE AND FLYING SO EVERYONE JUMP ON ME MY HEALING DOESN'T DO SHIT TO SAVE ME FROM THAT*[zombie-brand-facepalm]* Thank you riot. For getting us NOWHERE.

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