Buff Ziggs
Hes so much fun, is there any buffs coming his way so we can see him in play more often? Mid laners revolve around the same 10-15 champs and id like to bring back some of the mages that can be viable against typical mids we see now..
Hes so much fun, is there any buffs coming his way so we can see him in play more often? Mid laners revolve around the same 10-15 champs and id like to bring back some of the mages that can be viable against typical mids we see now..
He's definitely viable- just no played too much
I play ziggs in diamond 5 since season 3 on and off. He's decent atm, nothing too special. IMO a lot of skill for decent reward.
I think he's playable. And the fact Satchel Charge can execute a turret under 35% health is pretty crazy.
A little more range of seperation on a good satchel position would be nice since he is pretty easy to gank.
No. He's in a very good position right now. He's one of those specialist type of champions that really excels at some things; in this case, his sieging. He literally 2 shots towers in late game.
I think he's ok from a raw power standpoint, but I do think he could stand to be more reliable. Hitting a Q on the enemy laner is basically impossible now unless they stand near minions and that is a very serious problem against aggressive lane opponents.
i made a thread about this.. but no one even responeded.. so ill post my OP here
right now ziggs really isn't in a good spot all his damage values are great.. but the core thing that would make him picked
which was his wave clear and his ability to shove lane, frankly is just outdone by too many other champs all have better wave clear than him and ALL would destroy him in lane
frankly he is just too easily outclassed.. and though he is still REALLY fun to play and u still CAN pick him.. there are frankly to many other champs that just do everything he just but better while at the same time being more mobile or also having another advantage he just doesn't have
that being said.. i DO think ziggs damage number are good
his MAIN issue is because of the "mobility creep" and his only escape tool really being his satchel charge, which has a VERY long cooldown and is VERY easy to accidentally use improperly if you don't position perfectly. instead of changing the cooldown on this.. i suggest that IF the satchel charge is used OFFENSIVELY, or more specifically IF it hit an enemy champion... half of its cooldown is refunded. this would allow ziggs to actually USE his satchel charge as a form of CC or interrupt without completely removing his only escape tool.
another issue i have with ziggs is his ulti.
although damage is good. most other long range ulti don't give anywhere near so much notice as ziggs does, and although it does have a big AOE its is REALLY important to land the high damage center area on the target you need to.. and frankly even without any boots and even at a ZERO range the amount of time it takes his ulti to land allows ANY champ just to WALK out of the range at least of the high damage center area.
if if he DOES do a long range throw.. it becomes extremely hard to land unless then enemy has been CCed.
i suggest a faster travel time, maybe between .25 or .5 seconds faster.
again no changed to his damage.. just slight improvement that make him more viable in the current meta