Legitimate Help Needed. Please

GvMe5··1 votes·346 views

I don't want to make this a text wall so I will keep it short and to the point.

I am a bronze player 100%

The problem is I don't want to be. Every single game in ranked I'm wrecking kids, but the other lanes feed so hard it's dis heartening. Can someone please tell me where I can go to find just decent players ones that don't go karma top 1-12

Community please help a scrub stop being a scrub I'm begging

11 Comments

CR4ZYRONDH4VI1 votes

Just focus on what you can do. Don't die as much, and focus on csing more. Play more or jungle and roam to keep your team in the game. Take late game champs or champs that are tanky so you can play late game too.

KillerKell1 votes

If you allow me to bring your LoLKing or na.op.gg here, I promise to not flame and only to help.

GvMe51 votes

Bring it here man

GvMe51 votes

Ign is Ganksterz

KillerKell1 votes

{quoted}

Bring it here man

Up above. Hope you consider my thoughts. I may only be Bronze myself... but one isn't required to go to the moon to teach Rocket Science. I've put a lot of study into the game, and I hope my knowledge helps you.

KillerKell1 votes

Okay, there are 3 Methods I use when evaluating a Champion.

I use Win Rate, I use KDA and I use Average Gold. CS is important, but there are absolutely cases where you can get more Gold with Less CS. I don't advocate those, because CS is the easiest means... but you do what you can to get the Gold for Item Advantage.

Then I layer on things like CS (to see how much Gold you get is 'consistent Gold' and Average Damage Dealt.

This gives me a general view of your Impact on a Game with each of your Champions.

You have 5 Champions with a 3 KDA or Higher. Of those 5, only 2 (Wukong, Malzahar) have enough games to matter. Therefore, you need more games with Trundle, Darius and Ekko in Season 6.

Wukong and Malzahar have Win Rates at 67% and 68%, which is well above the 'Climb Threshold' of 55%.

You could, if you ONLY played Wukong and Malzahar, already be climbing. Just as I could if I only played Braum and Old Shen (over 62.5% Win Rate and over 4 KDA on both of them). But we need more than 2 Champions to consistently improve and have a greater range to climb with.

So let's look at your 2.9 KDA types, those that are very close to that 3 KDA.

Warwick is at 2.98 KDA, with a 78% Win Rate. You get 10.3 Kills with 8.2 Assists while only costing your Team 6.2 Deaths. You deal 48,941 Damage with Warwick as well, far above anyone else you play that has enough games to matter... with the exception of Yorick who we will get to later. You also sit at almost 16K Gold on Warwick, which is rather good.

Miss Fortune at 70% and a 2.90 KDA, adding only 21,922 Damages though. This tells me you likely position very well, wait for a group to get low, then blast that awesome Ult in to Finish... then give chase to survivors who already have depleted Health, so not much more Damages to put out to get those K/As. This isn't a negative thing, mind you. You might try getting a tad more damage in before the Ult so the Fights don't last as long and your Team takes less damage, but don't sacrifice your Positioning to do it. In other words... you're Good at MF, so try to push her to get a tad more out of her. No one can argue with the Win Rate, and the KDA is almost there... but adding more Damage will have a ripple effect over all facets of the game, by pushing people out of Lane more often (leading to greater Gold and XP Gains) to ending Team Fights faster so others don't die, to being able to Rotate to other Objectives because your Enemy are to low to follow to deny.

Jarvan... your only real issue here is dying a bit much. Even just dropping your D from 7.5 to 6.5 will do wonders for that Champion. He's already at 85% Win Rate, and a KDA of 2.85. His 33.5K Average Damage Dealt is a nice chunk of Impact.

Talon. I'd hold off on him for now. You have enough Roles and Champions, and you simply die a bit to much on him to be a major impact. You still manage to Win 61% of the time, so if Bans/Comp force you he's a nice 'extra', but you die 9 Times a Game with him. That's time other Champs would be alive and making a difference. Brush up on his Survival and he'll be great for you.

Yorick is the one Champ with a 'Low KDA' at 2.22 that I'd say keep playing, all the time. You Win 60% of the Time, while dealing 266K in Average Damages over 10 Games. That's... well... insane. I see you sustain a crap ton of Damage on you as well, but only die 6.8 Times a Game (despite the 368K Average Damage Taken). The only thing I can say is find a way to either CS more (like the 190 Kog gets, so only need to raise about 25 more CS per game) or finish off more Kills with him so you get the Gold to Power Spike faster. You output insane damages, and don't die a lot in comparison to the Damage you take... that your KDA looks very out of whack, it SHOULD be much better considering your ability to Tank/Sustain and Damage. The problem here is, outside of finding more ways to get Gold quickly for the Item Power... I'm not sure how to fix that.

Now you already know the Champions you aren't good at (like Teemo) or the ones that Win despite you not having much of an Impact (Gangplank)... but the amazing news is you already have a Pool just on this page large enough and capable enough to rise with, so the fix is to simply stop playing those Champs in Ranked until you improve.

You are at the point where your Ability on enough Champs is good enough to rise... so the next step is for you to start being a Leader. Shot Call. Keep people from losing morale. Build people up, don't tear them down. Keep them focused on Objectives, getting to and destroying the Nexus.

In other words, it's time for you personally to step up and lead... to not let every bad swing turn into a loss. Because even if you can only save 1 out of every 5 'lost causes'... that's 1 Extra Win that you need, so it's more than worth it. The ONLY way to Win those is better team play versus Teams that fail to close a game out (and down here, that's most teams).

Keep your foot down, if you ever get it on an enemy team's Throat, don't let it off. Always be chipping away... and while you doing that yourself will improve your play, the ability to get your TEAM to do that as well magnifies it.

Simply put, outside of Talon that needs a little work, you have the Pool to do this. You just have to enhance it by finding ways to make your Team Mates better. It's time.

Best of luck in your climb.

GvMe51 votes

I think I love you, I really really appreciate the in depth analysis. I'm just struggling to find team mates worth anything.

Thank you again

KillerKell1 votes

{quoted}

I think I love you, I really really appreciate the in depth analysis. I'm just struggling to find team mates worth anything.

Thank you again

Sometimes it's not that they aren't worth anything... it's that they just need some guidance.

They likely are the same as you... but you have a bit more skill and tie it together on certain champs. The lack focus to get that pool of 7-10 Champs and ONLY play them when possible, and which 3 should be 'go-to' and which 4-6 should be 'if Picked/Banned' and which extras should be 'in case of emergency, break class' (like your Talon).

They may not know these things yet, or understand them.

Everyone's first Go To on 'How to Improve' and 'How to Climb' is 'Focus on CSing better'. And, despite being so generic, it's a generally good tip. As many on YouTube tell you, there are even some Pros that aren't really very effective at CS. 99.9% of League Players can improve upon that Skill.

But let's say you are decent to good at it... and the advice is to get better at it. Now you start to focus in even more on CS... you start missing more roams, objectives and Team Fights and you actually REGRESS overall.

Also, CS is very subjective. You can't compare a Bronze and a Plat, for instance... nor can you look at your Over All Averages. CS is about having an Advantage THAT Game... if you are ahead 20 CS against the Enemy ADC, that's good. But if he's up 2 Kills because you were out of position trying to last hit, he's Ahead. And if he went and helped Jungle take Dragon while you sat there farming... his TEAM is ahead. So Effective CS isn't even about what number you end up with... and after 6 Items CS means nothing at all, it can't help you any further once you are 18 and 6 Items... so those games with 400 CS don't even really matter, after a certain point CS just stops being relevant at all (but one should do their best to reach that point).

That doesn't mean to not fire up Bots in a Custom and crush away at CS... it matters. I don't want to sound like I'm selling it short, I'm not. And because so many of us actually suck at it, it's an easy fix for quick improvement.

If it's free, take it. If they are taking something for free, rotate and taking something else that is free in response. If they want to back... deny them. And when ever you can, bring more numbers than they have (which requires communication and leadership).

And here is a HUGE one, especially in Low Elo. If the TEAM decides something stupid... like going Baron despite everyone being up... and ignore your Protest to not go, it's to risky... GO WITH THEM.

You WILL NOT be able to stop 5 people from diving you when Baron fails, the Objectives they want they WILL get. Your ONLY chance at that point is joining your team so you can do the best you can when they come for you to weaken them so they can't do much if you fail... and some times you repel their counter and get the Buff Some times the Stupid Move Wins... but never does bailing on your team and then being ram-rode 1v5 help. Die as a team, then explain with the screens grey why it was a bad idea, and that if they follow you that the game can still be won.

Doesn't always work... but even if you can just swing 1 in 5 of those kinds of games, that improves your climb.

Some are useless... some just need guidance. Be that guide, guide your teams to Victory.

Thanks for taking the time to read through these walls of text, and best of luck.

Karbuncle1 votes

Not sure what an average champion damage per game is but there is a bug going on right now with Yorick where since his ult ends with dealing 100k to kill his ghost it's coded as champion damage

KillerKell1 votes

[{quoted}](name=Inquisitor Karma,realm=NA,application-id=3ErqAdtq,discussion-id=eBJQZPRa,comment-id=00020001,timestamp=2016-05-24T22:29:48.674+0000)

Not sure what an average champion damage per game is but there is a bug going on right now with Yorick where since his ult ends with dealing 100k to kill his ghost it's coded as champion damage

Which could explain his KDA not matching up to that HUGE damage out put.

Thanks for pointing that out, as if his Damage Out Put isn't really that high then Yorick isn't nearly the impact those numbers tell.

He should take that into consideration as well, but still plenty of Champions for him to work with even removing Yorick.

Thanks for the update!

LordGeovanni1 votes

think about how many games you surrender and realise some of them are winnable you just may surrender them because they are hard to win. and notice no one is promised a free win so just because you allies didnt win their lane doesnt mean surrender when you lose your lane doesnt mean surrender and it happens to the best of us a chanccee to win far better than a definite loss

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