Change/Remove Zhonya's Hourglass active for healther game experience
I propose an idea, and personal opinion that the current active of Zhonya's Hourglass (ZH) should be removed from the game. As a spectator or an opponent, this item just makes me feel disgusted at it's existence. Today while watching the LMQ vs Dignatas match in LCS I observed twice that Twisted Fate was 'skillfully' able to use the ZH active in mid air during Yasuo's ultimate and negate the damage or fact that he was caught out... It just makes me want to shout at the screen "OH COME ON REF!" (For the record I'm not partial to either team, but when someone makes a good play, they should be rewarded... ZH active is no longer a good play in my mind)
For a time it seemed ZH timing was something that required skill, and though sometimes this is still the case, I often find it's just a spam win button when caught. As this game picks up more in overall skill level and practiced/added champions who can save their teammates (Thresh, Braum, Yasuo windwall, Morgana shield, Kayle ult, Zilean ult, Lulu ult, and shields from various team comps) it just seems immunity from ZH active adds too much power in many situations. It's not fun to watch in a professional E-sport, play against, or with... I mean it's hilarious in the way that a bully finds picking on people fun if you're into that sort of thing.
There are a other reasons in general I wish this active were removed.
- Help the assassin meta that is currently benched. Particularly Zed.
- Speed up game flow. If someone is caught by a pick comp, there should not be a golden ticket out of the damage.
- Some of the champions who build this often excel in the back line and have crowd control, which should be enough to save oneself with proper positioning.
However, I do realize that this idea might in fact hurt some combos or assassins who would love to use this after going in to wait for cooldowns Akali, Katarina, Fiddlesticks, Morgana. Mostly older champions who have a hard time getting out of a fight once they're in (unless they get the resets)
I will say it would be nice to see this item's active be on a combined exclusive cooldown with the likes of Quicksilver Sash/Mercurial Scimitar, perhaps with the active instead being "remove all forms of crowd control and give %damage reduction for a short time if you are melee" or keep with the movement speed as well.
I feel as this item is considered necessary as it is the designated AP+Armor item so just I only wish a change in the active.
Thank you for listening to my thoughts, feel free to share yours.
Cheers.